🚸 Enhanced UI => Professional UI - with updates (#23624)
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@@ -49,7 +49,7 @@ MarlinUI ui;
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#include "e3v2/creality/dwin.h"
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#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
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#include "fontutils.h"
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#include "e3v2/enhanced/dwin.h"
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#include "e3v2/proui/dwin.h"
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#elif ENABLED(DWIN_CREALITY_LCD_JYERSUI)
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#include "e3v2/jyersui/dwin.h"
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#endif
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@@ -104,7 +104,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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#endif
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#if HAS_LCD_BRIGHTNESS
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uint8_t MarlinUI::brightness = DEFAULT_LCD_BRIGHTNESS;
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uint8_t MarlinUI::brightness = LCD_BRIGHTNESS_DEFAULT;
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bool MarlinUI::backlight = true;
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void MarlinUI::set_brightness(const uint8_t value) {
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