🩹 Set color 1 on DOGM clear
Followup to `clear_for_drawing`
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@ -381,6 +381,7 @@ void MarlinUI::clear_lcd() {
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do {
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do {
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u8g.drawBox(0, 0, u8g.getWidth(), u8g.getHeight());
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u8g.drawBox(0, 0, u8g.getWidth(), u8g.getHeight());
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} while (u8g.nextPage());
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} while (u8g.nextPage());
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u8g.setColorIndex(1);
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}
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}
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// U8G displays are drawn over multiple loops so must do their own clearing.
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// U8G displays are drawn over multiple loops so must do their own clearing.
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