Remove obsolete UBL z_offset

This commit is contained in:
Scott Lahteine
2017-10-12 22:20:02 -05:00
parent cc01a36363
commit 1adb5a6a48
6 changed files with 27 additions and 104 deletions

View File

@@ -560,9 +560,9 @@ void Planner::calculate_volumetric_multipliers() {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return;
lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
lz += ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
#else // no fade
lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly);
lz += ubl.get_z_correction(lx, ly);
#endif // FADE
#endif // UBL
@@ -625,22 +625,22 @@ void Planner::calculate_volumetric_multipliers() {
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]),
z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]),
z_virtual = z_physical - ubl.state.z_offset - z_correct;
z_virtual = z_physical - z_correct;
float z_logical = LOGICAL_Z_POSITION(z_virtual);
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// for P=physical_z, L=logical_z, M=mesh_z, O=z_offset, H=fade_height,
// Given P=L+O+M(1-L/H) (faded mesh correction formula for L<H)
// then L=P-O-M(1-L/H)
// so L=P-O-M+ML/H
// so L-ML/H=P-O-M
// so L(1-M/H)=P-O-M
// so L=(P-O-M)/(1-M/H) for L<H
// for P=physical_z, L=logical_z, M=mesh_z, H=fade_height,
// Given P=L+M(1-L/H) (faded mesh correction formula for L<H)
// then L=P-M(1-L/H)
// so L=P-M+ML/H
// so L-ML/H=P-M
// so L(1-M/H)=P-M
// so L=(P-M)/(1-M/H) for L<H
if (planner.z_fade_height) {
if (z_logical >= planner.z_fade_height)
z_logical = LOGICAL_Z_POSITION(z_physical - ubl.state.z_offset);
z_logical = LOGICAL_Z_POSITION(z_physical);
else
z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height;
}