Color UI Move Screen for 320x240 TFT (#21708)
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@@ -170,6 +170,13 @@ void draw_heater_status(uint16_t x, uint16_t y, const int8_t Heater) {
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image = targetTemperature > 0 ? imgChamberHeated : imgChamber;
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}
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#endif
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#if HAS_TEMP_COOLER
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else if (Heater == H_COOLER) {
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if (currentTemperature <= 26) Color = COLOR_COLD;
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if (currentTemperature > 26) Color = COLOR_RED;
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image = targetTemperature > 26 ? imgCoolerHot : imgCooler;
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}
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#endif
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tft.add_image(8, 28, image, Color);
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@@ -234,6 +241,9 @@ void MarlinUI::draw_status_screen() {
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#ifdef ITEM_CHAMBER
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case ITEM_CHAMBER: draw_heater_status(x, y, H_CHAMBER); break;
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#endif
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#ifdef ITEM_COOLER
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case ITEM_COOLER: draw_heater_status(x, y, H_COOLER); break;
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#endif
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#ifdef ITEM_FAN
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case ITEM_FAN: draw_fan_status(x, y, blink); break;
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#endif
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@@ -543,7 +553,6 @@ struct MotionAxisState {
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float currentStepSize = 10.0;
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int z_selection = Z_SELECTION_Z;
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uint8_t e_selection = 0;
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bool homming = false;
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bool blocked = false;
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char message[32];
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};
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@@ -608,16 +617,11 @@ static void drawMessage(const char *msg) {
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tft.add_text(0, 0, COLOR_YELLOW, msg);
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}
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static void drawAxisValue(AxisEnum axis) {
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const float value =
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#if HAS_BED_PROBE
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axis == Z_AXIS && motionAxisState.z_selection == Z_SELECTION_Z_PROBE ?
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probe.offset.z :
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#endif
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NATIVE_TO_LOGICAL(
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ui.manual_move.processing ? destination[axis] : SUM_TERN(IS_KINEMATIC, current_position[axis], ui.manual_move.offset),
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axis
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);
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static void drawAxisValue(const AxisEnum axis) {
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const float value = (
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TERN_(HAS_BED_PROBE, axis == Z_AXIS && motionAxisState.z_selection == Z_SELECTION_Z_PROBE ? probe.offset.z :)
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ui.manual_move.axis_value(axis)
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);
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xy_int_t pos;
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uint16_t color;
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switch (axis) {
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@@ -633,7 +637,7 @@ static void drawAxisValue(AxisEnum axis) {
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tft.add_text(0, 0, color, tft_string);
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}
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static void moveAxis(AxisEnum axis, const int8_t direction) {
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static void moveAxis(const AxisEnum axis, const int8_t direction) {
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quick_feedback();
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if (axis == E_AXIS && thermalManager.tooColdToExtrude(motionAxisState.e_selection)) {
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@@ -699,23 +703,11 @@ static void moveAxis(AxisEnum axis, const int8_t direction) {
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#endif
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// Get the new position
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const bool limited = ui.manual_move.apply_diff(axis, diff, min, max);
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#if IS_KINEMATIC
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ui.manual_move.offset += diff;
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if (direction < 0)
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NOLESS(ui.manual_move.offset, min - current_position[axis]);
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else
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NOMORE(ui.manual_move.offset, max - current_position[axis]);
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UNUSED(limited);
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#else
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current_position[axis] += diff;
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const char *msg = NUL_STR; // clear the error
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if (direction < 0 && current_position[axis] < min) {
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current_position[axis] = min;
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msg = GET_TEXT(MSG_LCD_SOFT_ENDSTOPS);
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}
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else if (direction > 0 && current_position[axis] > max) {
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current_position[axis] = max;
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msg = GET_TEXT(MSG_LCD_SOFT_ENDSTOPS);
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}
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PGM_P const msg = limited ? GET_TEXT(MSG_LCD_SOFT_ENDSTOPS) : NUL_STR;
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drawMessage(msg);
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#endif
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@@ -913,7 +905,4 @@ void MarlinUI::move_axis_screen() {
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TERN_(HAS_TFT_XPT2046, add_control(TFT_WIDTH - X_MARGIN - BTN_WIDTH, y, BACK, imgBack));
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}
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#undef BTN_WIDTH
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#undef BTN_HEIGHT
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#endif // HAS_UI_480x320
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