Apply some formatting
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@ -44,8 +44,7 @@
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#define MAX_STEP 0.1
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#define SIGMA 0.1
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/* Compute the linear interpolation between to real numbers.
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*/
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// Compute the linear interpolation between two real numbers.
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inline static float interp(float a, float b, float t) { return (1.0 - t) * a + t * b; }
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/**
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