🩹 Fix E3V2 MarlinUI XYZ frame (#25206)
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@@ -315,7 +315,7 @@ void MarlinUI::draw_status_screen() {
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// Draw a frame around the x/y/z values
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// Draw a frame around the x/y/z values
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DWIN_Draw_Rectangle(0, Select_Color,
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DWIN_Draw_Rectangle(0, Select_Color,
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#if ENABLED(DWIN_MARLINUI_PORTRAIT)
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#if ENABLED(DWIN_MARLINUI_PORTRAIT)
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0, 193, LCD_PIXEL_WIDTH, 260
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0, 193, LCD_PIXEL_WIDTH - 1, 260
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#else
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#else
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0, 115, LCD_PIXEL_WIDTH - 1, 152
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0, 115, LCD_PIXEL_WIDTH - 1, 152
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#endif
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#endif
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