🧑‍💻 Fix STATIC_ITEM_N arg order

This commit is contained in:
Scott Lahteine
2022-06-22 05:55:35 -05:00
parent 341bf27d1d
commit 6d1ce46dd1

View File

@@ -155,14 +155,13 @@ void _goto_manual_move(const_float_t scale) {
void _menu_move_distance(const AxisEnum axis, const screenFunc_t func, const int8_t eindex=active_extruder) { void _menu_move_distance(const AxisEnum axis, const screenFunc_t func, const int8_t eindex=active_extruder) {
_manual_move_func_ptr = func; _manual_move_func_ptr = func;
START_MENU(); START_MENU();
if (LCD_HEIGHT >= 4) { if (LCD_HEIGHT >= 4) {
switch (axis) { if (axis < LINEAR_AXES)
#define _CASE_MOVE(N) case N##_AXIS: STATIC_ITEM_N(N##_AXIS, MSG_MOVE_N, SS_DEFAULT|SS_INVERT); break; STATIC_ITEM_N(axis, MSG_MOVE_N, SS_DEFAULT|SS_INVERT);
MAIN_AXIS_MAP(_CASE_MOVE) else {
default: TERN_(MANUAL_E_MOVES_RELATIVE, manual_move_e_origin = current_position.e);
TERN_(MANUAL_E_MOVES_RELATIVE, manual_move_e_origin = current_position.e); STATIC_ITEM(MSG_MOVE_E, SS_DEFAULT|SS_INVERT);
STATIC_ITEM(MSG_MOVE_E, SS_DEFAULT|SS_INVERT);
break;
} }
} }