✨ MarlinUI for Ender 3 v2 DWIN LCD (#22594)
Co-Authored-By: Taylor Talkington <taylor.talkington@gmail.com>
This commit is contained in:
committed by
Scott Lahteine
parent
34e6940aab
commit
7d416bd055
@@ -1306,7 +1306,7 @@
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// LCD Print Progress options
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#if EITHER(SDSUPPORT, LCD_SET_PROGRESS_MANUALLY)
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#if ANY(HAS_MARLINUI_U8GLIB, EXTENSIBLE_UI, HAS_MARLINUI_HD44780, IS_TFTGLCD_PANEL)
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#if ANY(HAS_MARLINUI_U8GLIB, EXTENSIBLE_UI, HAS_MARLINUI_HD44780, IS_TFTGLCD_PANEL, IS_DWIN_MARLINUI)
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//#define SHOW_REMAINING_TIME // Display estimated time to completion
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#if ENABLED(SHOW_REMAINING_TIME)
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//#define USE_M73_REMAINING_TIME // Use remaining time from M73 command instead of estimation
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@@ -1579,16 +1579,10 @@
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* printing performance versus fast display updates.
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*/
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#if HAS_MARLINUI_U8GLIB
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// Show SD percentage next to the progress bar
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//#define SHOW_SD_PERCENT
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// Save many cycles by drawing a hollow frame or no frame on the Info Screen
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//#define XYZ_NO_FRAME
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#define XYZ_HOLLOW_FRAME
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// Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME
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// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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//#define USE_BIG_EDIT_FONT
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@@ -1597,9 +1591,6 @@
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// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
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//#define USE_SMALL_INFOFONT
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// Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE
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/**
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* ST7920-based LCDs can emulate a 16 x 4 character display using
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* the ST7920 character-generator for very fast screen updates.
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@@ -1651,6 +1642,17 @@
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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// Show SD percentage next to the progress bar
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//#define SHOW_SD_PERCENT
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// Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME
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// Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE
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#endif
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//
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// Additional options for DGUS / DWIN displays
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//
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@@ -1716,7 +1718,7 @@
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//
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// Specify additional languages for the UI. Default specified by LCD_LANGUAGE.
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//
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#if ANY(DOGLCD, TFT_COLOR_UI, TOUCH_UI_FTDI_EVE)
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#if ANY(DOGLCD, TFT_COLOR_UI, TOUCH_UI_FTDI_EVE, IS_DWIN_MARLINUI)
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//#define LCD_LANGUAGE_2 fr
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//#define LCD_LANGUAGE_3 de
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//#define LCD_LANGUAGE_4 es
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