Fix mixing with "unload all" compile
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@@ -95,7 +95,7 @@ void FWRetract::reset() {
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*/
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void FWRetract::retract(const bool retracting
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#if EXTRUDERS > 1
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, bool swapping /* =false */
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, bool swapping/*=false*/
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#endif
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) {
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// Prevent two retracts or recovers in a row
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@@ -128,12 +128,8 @@ void FWRetract::retract(const bool retracting
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SERIAL_ECHOLNPAIR("current_hop ", current_hop);
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//*/
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const float base_retract = (
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(swapping ? settings.swap_retract_length : settings.retract_length)
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#if ENABLED(RETRACT_SYNC_MIXING)
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* (MIXING_STEPPERS)
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#endif
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);
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const float base_retract = TERN(RETRACT_SYNC_MIXING, MIXING_STEPPERS, 1)
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* (swapping ? settings.swap_retract_length : settings.retract_length);
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// The current position will be the destination for E and Z moves
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destination = current_position;
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@@ -148,10 +144,7 @@ void FWRetract::retract(const bool retracting
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// Retract by moving from a faux E position back to the current E position
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current_retract[active_extruder] = base_retract;
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prepare_internal_move_to_destination( // set current to destination
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settings.retract_feedrate_mm_s
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#if ENABLED(RETRACT_SYNC_MIXING)
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* (MIXING_STEPPERS)
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#endif
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settings.retract_feedrate_mm_s * TERN(RETRACT_SYNC_MIXING, MIXING_STEPPERS, 1)
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);
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// Is a Z hop set, and has the hop not yet been done?
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@@ -177,18 +170,12 @@ void FWRetract::retract(const bool retracting
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current_retract[active_extruder] = 0;
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const feedRate_t fr_mm_s = (
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(swapping ? settings.swap_retract_recover_feedrate_mm_s : settings.retract_recover_feedrate_mm_s)
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#if ENABLED(RETRACT_SYNC_MIXING)
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* (MIXING_STEPPERS)
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#endif
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);
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const feedRate_t fr_mm_s = TERN(RETRACT_SYNC_MIXING, MIXING_STEPPERS, 1)
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* (swapping ? settings.swap_retract_recover_feedrate_mm_s : settings.retract_recover_feedrate_mm_s);
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prepare_internal_move_to_destination(fr_mm_s); // Recover E, set_current_to_destination
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}
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#if ENABLED(RETRACT_SYNC_MIXING)
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mixer.T(old_mixing_tool); // Restore original mixing tool
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#endif
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TERN_(RETRACT_SYNC_MIXING, mixer.T(old_mixing_tool)); // Restore original mixing tool
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retracted[active_extruder] = retracting; // Active extruder now retracted / recovered
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