From 883bde07c650068f10995b7c58cd72a432d4b78e Mon Sep 17 00:00:00 2001 From: Andrew <18502096+classicrocker883@users.noreply.github.com> Date: Sat, 15 Apr 2023 21:51:51 -0400 Subject: [PATCH] =?UTF-8?q?=F0=9F=94=A7=20Animated=20bootscreen=20U8glib-o?= =?UTF-8?q?nly=20(#25684)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Marlin/Configuration_adv.h | 4 +++- ini/stm32f4.ini | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Marlin/Configuration_adv.h b/Marlin/Configuration_adv.h index dd96459004..294cc44487 100644 --- a/Marlin/Configuration_adv.h +++ b/Marlin/Configuration_adv.h @@ -1535,6 +1535,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1947,7 +1950,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/ini/stm32f4.ini b/ini/stm32f4.ini index e9b9a956de..7060f95db7 100644 --- a/ini/stm32f4.ini +++ b/ini/stm32f4.ini @@ -47,6 +47,7 @@ board = marlin_STM32F407ZGT6 board_build.variant = MARLIN_FLY_F407ZG board_build.offset = 0x8000 upload_protocol = dfu + # # FYSETC S6 (STM32F446RET6 ARM Cortex-M4) #