🐛 Fix homing with FT_MOTION (#26595)
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@@ -501,11 +501,13 @@ void FTMotion::loadBlockData(block_t * const current_block) {
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ratio = moveDist * oneOverLength;
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ratio = moveDist * oneOverLength;
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/* Keep for comprehension
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const float spm = totalLength / current_block->step_event_count; // (steps/mm) Distance for each step
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const float spm = totalLength / current_block->step_event_count; // (steps/mm) Distance for each step
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f_s = spm * current_block->initial_rate, // (steps/s) Start feedrate
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f_e = spm * current_block->final_rate; // (steps/s) End feedrate
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f_s = spm * current_block->initial_rate; // (steps/s) Start feedrate
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const float f_e = spm * current_block->final_rate; // (steps/s) End feedrate
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/* Keep for comprehension
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const float a = current_block->acceleration, // (mm/s^2) Same magnitude for acceleration or deceleration
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const float a = current_block->acceleration, // (mm/s^2) Same magnitude for acceleration or deceleration
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oneby2a = 1.0f / (2.0f * a), // (s/mm) Time to accelerate or decelerate one mm (i.e., oneby2a * 2
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oneby2a = 1.0f / (2.0f * a), // (s/mm) Time to accelerate or decelerate one mm (i.e., oneby2a * 2
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oneby2d = -oneby2a; // (s/mm) Time to accelerate or decelerate one mm (i.e., oneby2a * 2
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oneby2d = -oneby2a; // (s/mm) Time to accelerate or decelerate one mm (i.e., oneby2a * 2
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@@ -527,10 +529,6 @@ void FTMotion::loadBlockData(block_t * const current_block) {
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T3 = (F_n - f_e) / a; // (s) Decel Time = difference in feedrate over acceleration
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T3 = (F_n - f_e) / a; // (s) Decel Time = difference in feedrate over acceleration
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*/
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*/
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const float spm = totalLength / current_block->step_event_count,
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f_s = spm * current_block->initial_rate,
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f_e = spm * current_block->final_rate;
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const float accel = current_block->acceleration,
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const float accel = current_block->acceleration,
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oneOverAccel = 1.0f / accel;
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oneOverAccel = 1.0f / accel;
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