Make leveling_is_active a macro

This commit is contained in:
Scott Lahteine
2017-10-13 10:25:05 -05:00
parent 58abc66c1d
commit 9a930ebec2
15 changed files with 47 additions and 54 deletions

View File

@@ -555,8 +555,9 @@ void Planner::calculate_volumetric_multipliers() {
*/
void Planner::apply_leveling(float &lx, float &ly, float &lz) {
if (!LEVELING_IS_ACTIVE()) return;
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (!ubl.state.active) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return;
@@ -566,10 +567,6 @@ void Planner::calculate_volumetric_multipliers() {
#endif // FADE
#endif // UBL
#if OLDSCHOOL_ABL
if (!abl_enabled) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) && DISABLED(AUTO_BED_LEVELING_UBL)
static float z_fade_factor = 1.0, last_raw_lz = -999.0;
if (z_fade_height) {
@@ -586,12 +583,11 @@ void Planner::calculate_volumetric_multipliers() {
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active())
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
, z_fade_factor
#endif
);
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
, z_fade_factor
#endif
);
#elif ABL_PLANAR
@@ -654,9 +650,7 @@ void Planner::calculate_volumetric_multipliers() {
#endif
#if OLDSCHOOL_ABL
if (!abl_enabled) return;
#endif
if (!LEVELING_IS_ACTIVE()) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
if (z_fade_height && RAW_Z_POSITION(logical[Z_AXIS]) >= z_fade_height) return;
@@ -664,14 +658,12 @@ void Planner::calculate_volumetric_multipliers() {
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active()) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]), 1.0);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
#else
logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
#endif
}
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]), 1.0);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
#else
logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
#endif
#elif ABL_PLANAR