Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -52,7 +52,7 @@
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//
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void _lcd_set_home_offsets() {
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enqueue_and_echo_commands_P(PSTR("M428"));
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lcd_return_to_status();
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ui.return_to_status();
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}
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#endif
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@ -65,9 +65,9 @@
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//
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static void _lcd_toggle_sd_update() {
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const bool new_state = !settings.sd_update_status();
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lcd_completion_feedback(settings.set_sd_update_status(new_state));
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lcd_return_to_status();
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if (new_state) LCD_MESSAGEPGM(MSG_RESET_PRINTER); else lcd_reset_status();
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ui.completion_feedback(settings.set_sd_update_status(new_state));
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ui.return_to_status();
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if (new_state) LCD_MESSAGEPGM(MSG_RESET_PRINTER); else ui.reset_status();
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}
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#endif
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@ -539,8 +539,8 @@ void menu_advanced_temperature() {
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#include "../../module/configuration_store.h"
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static void lcd_init_eeprom() {
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lcd_completion_feedback(settings.init_eeprom());
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lcd_goto_previous_menu();
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ui.completion_feedback(settings.init_eeprom());
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ui.goto_previous_screen();
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}
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static void lcd_init_eeprom_confirm() {
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