Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine
2018-11-11 12:16:24 -06:00
committed by GitHub
parent 9da6809ac3
commit a0c795b097
65 changed files with 1881 additions and 1997 deletions

View File

@ -1026,7 +1026,7 @@ void prepare_move_to_destination() {
SERIAL_ECHOLNPGM(" " MSG_FIRST);
#if ENABLED(ULTRA_LCD)
lcd_status_printf_P(0, PSTR(MSG_HOME " %s%s%s " MSG_FIRST), xx ? MSG_X : "", yy ? MSG_Y : "", zz ? MSG_Z : "");
ui.status_printf_P(0, PSTR(MSG_HOME " %s%s%s " MSG_FIRST), xx ? MSG_X : "", yy ? MSG_Y : "", zz ? MSG_Z : "");
#endif
return true;
}
@ -1121,7 +1121,7 @@ void do_homing_move(const AxisEnum axis, const float distance, const float fr_mm
serialprintPGM(msg_wait_for_bed_heating);
LCD_MESSAGEPGM(MSG_BED_HEATING);
while (thermalManager.isHeatingBed()) safe_delay(200);
lcd_reset_status();
ui.reset_status();
}
#endif