Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -1026,7 +1026,7 @@ void prepare_move_to_destination() {
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SERIAL_ECHOLNPGM(" " MSG_FIRST);
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#if ENABLED(ULTRA_LCD)
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lcd_status_printf_P(0, PSTR(MSG_HOME " %s%s%s " MSG_FIRST), xx ? MSG_X : "", yy ? MSG_Y : "", zz ? MSG_Z : "");
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ui.status_printf_P(0, PSTR(MSG_HOME " %s%s%s " MSG_FIRST), xx ? MSG_X : "", yy ? MSG_Y : "", zz ? MSG_Z : "");
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#endif
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return true;
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}
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@ -1121,7 +1121,7 @@ void do_homing_move(const AxisEnum axis, const float distance, const float fr_mm
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serialprintPGM(msg_wait_for_bed_heating);
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LCD_MESSAGEPGM(MSG_BED_HEATING);
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while (thermalManager.isHeatingBed()) safe_delay(200);
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lcd_reset_status();
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ui.reset_status();
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}
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#endif
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