Added CUSTOM_MENDEL_NAME option to Configuration.h and language.h
Also cosmetic comment changes and spelling corrections in printed messages
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@ -168,7 +168,7 @@ int main(void)
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WDTCSR = 0;
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// Check if the WDT was used to reset, in which case we dont bootload and skip straight to the code. woot.
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if (! (ch & _BV(EXTRF))) // if its a not an external reset...
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if (! (ch & _BV(EXTRF))) // if it's a not an external reset...
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app_start(); // skip bootloader
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#endif
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@ -168,7 +168,7 @@ int main(void)
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WDTCSR = 0;
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// Check if the WDT was used to reset, in which case we dont bootload and skip straight to the code. woot.
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if (! (ch & _BV(EXTRF))) // if its a not an external reset...
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if (! (ch & _BV(EXTRF))) // if it's a not an external reset...
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app_start(); // skip bootloader
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#endif
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@ -21,7 +21,7 @@
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// S = 0; No shift
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//
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// Note, however, that resetting the Arduino doesn't reset the LCD, so we
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// can't assume that its in that state when a sketch starts (and the
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// can't assume that it's in that state when a sketch starts (and the
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// LiquidCrystal constructor is called).
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LiquidCrystal::LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
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@ -72,7 +72,7 @@
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- Castling: Need to check for fields under attack
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--> done
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- Check for WIN / LOOSE situation, perhaps call ce_Eval() once on the top-level board setup
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- Check for WIN / LOSE situation, perhaps call ce_Eval() once on the top-level board setup
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just after the real move
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- cleanup cu_Move
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--> almost done
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