Don't split first_move while homing or probing
While homing or probing it might be bad if the stop/trobe triggers during the first part and the second is still in the buffer.
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@@ -103,6 +103,8 @@ float Planner::max_feedrate_mm_s[XYZE_N], // Max speeds in mm per second
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uint8_t Planner::last_extruder = 0; // Respond to extruder change
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#endif
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bool Planner::split_first_move = true;
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int16_t Planner::flow_percentage[EXTRUDERS] = ARRAY_BY_EXTRUDERS1(100); // Extrusion factor for each extruder
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float Planner::e_factor[EXTRUDERS], // The flow percentage and volumetric multiplier combine to scale E movement
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@@ -1444,8 +1446,8 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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if (DEBUGGING(DRYRUN))
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position[E_AXIS] = target[E_AXIS];
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// Always split the first move into one longer and one shorter move
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if (!blocks_queued()) {
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// Always split the first move into two (if not homing or probing)
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if (!blocks_queued() && split_first_move) {
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#define _BETWEEN(A) (position[A##_AXIS] + target[A##_AXIS]) >> 1
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const int32_t between[XYZE] = { _BETWEEN(X), _BETWEEN(Y), _BETWEEN(Z), _BETWEEN(E) };
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DISABLE_STEPPER_DRIVER_INTERRUPT();
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