Don't split first_move while homing or probing

While homing or probing it might be bad if the stop/trobe triggers during the first part and the second is still in the buffer.
This commit is contained in:
AnHardt
2017-12-06 14:08:49 +01:00
parent aeb5c623c1
commit a993c5227d
3 changed files with 7 additions and 2 deletions

View File

@@ -103,6 +103,8 @@ float Planner::max_feedrate_mm_s[XYZE_N], // Max speeds in mm per second
uint8_t Planner::last_extruder = 0; // Respond to extruder change
#endif
bool Planner::split_first_move = true;
int16_t Planner::flow_percentage[EXTRUDERS] = ARRAY_BY_EXTRUDERS1(100); // Extrusion factor for each extruder
float Planner::e_factor[EXTRUDERS], // The flow percentage and volumetric multiplier combine to scale E movement
@@ -1444,8 +1446,8 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
if (DEBUGGING(DRYRUN))
position[E_AXIS] = target[E_AXIS];
// Always split the first move into one longer and one shorter move
if (!blocks_queued()) {
// Always split the first move into two (if not homing or probing)
if (!blocks_queued() && split_first_move) {
#define _BETWEEN(A) (position[A##_AXIS] + target[A##_AXIS]) >> 1
const int32_t between[XYZE] = { _BETWEEN(X), _BETWEEN(Y), _BETWEEN(Z), _BETWEEN(E) };
DISABLE_STEPPER_DRIVER_INTERRUPT();