Move <avr/pgmspace.h> include to MarlinConfig.h
For parity with 2.0.x, which includes pgmspace.h in the HAL.
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@@ -29,7 +29,6 @@
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#include <inttypes.h>
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#include <inttypes.h>
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#include <util/delay.h>
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#include <util/delay.h>
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#include <avr/pgmspace.h>
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#include <avr/eeprom.h>
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#include <avr/eeprom.h>
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#include <avr/interrupt.h>
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#include <avr/interrupt.h>
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@@ -38,4 +38,6 @@
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#include "Conditionals_post.h"
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#include "Conditionals_post.h"
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#include "SanityCheck.h"
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#include "SanityCheck.h"
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#include <avr/pgmspace.h>
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#endif // MARLIN_CONFIG_H
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#endif // MARLIN_CONFIG_H
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@@ -29,7 +29,6 @@
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* Use the Marlin Bitmap Converter to make your own:
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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*/
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#include <avr/pgmspace.h>
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 62
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 62
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@@ -29,7 +29,6 @@
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* Use the Marlin Bitmap Converter to make your own:
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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*/
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#include <avr/pgmspace.h>
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 64
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 64
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@@ -29,7 +29,6 @@
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* Use the Marlin Bitmap Converter to make your own:
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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*/
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#include <avr/pgmspace.h>
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#define CUSTOM_BOOTSCREEN_TIMEOUT 1000
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#define CUSTOM_BOOTSCREEN_TIMEOUT 1000
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
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@@ -29,7 +29,6 @@
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* Use the Marlin Bitmap Converter to make your own:
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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*/
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#include <avr/pgmspace.h>
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#define CUSTOM_BOOTSCREEN_TIMEOUT 1000
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#define CUSTOM_BOOTSCREEN_TIMEOUT 1000
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
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@@ -29,7 +29,6 @@
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* Use the Marlin Bitmap Converter to make your own:
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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*/
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#include <avr/pgmspace.h>
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 112
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 112
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