♻️ Common Bed Leveling object name, accessors (#24214)
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@@ -863,7 +863,7 @@ void MarlinUI::init() {
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void MarlinUI::external_encoder() {
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if (external_control && encoderDiff) {
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ubl.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
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bedlevel.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
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encoderDiff = 0; // Hide encoder events from the screen handler
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refresh(LCDVIEW_REDRAW_NOW); // ...but keep the refresh.
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}
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