♻️ Common Bed Leveling object name, accessors (#24214)

This commit is contained in:
Scott Lahteine
2022-05-19 06:05:52 -05:00
committed by Scott Lahteine
parent 06c4a9acdb
commit b72f9277e9
47 changed files with 390 additions and 434 deletions

View File

@@ -180,8 +180,8 @@ void Touch::touch(touch_control_t *control) {
ui.refresh();
break;
case SLIDER: hold(control); ui.encoderPosition = (x - control->x) * control->data / control->width; break;
case INCREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff++ : ui.encoderPosition++, ui.encoderPosition++); break;
case DECREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff-- : ui.encoderPosition--, ui.encoderPosition--); break;
case INCREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? bedlevel.encoder_diff++ : ui.encoderPosition++, ui.encoderPosition++); break;
case DECREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? bedlevel.encoder_diff-- : ui.encoderPosition--, ui.encoderPosition--); break;
case HEATER:
int8_t heater;
heater = control->data;