Keep "astyled" elements in vector_3.*
This commit is contained in:
@@ -22,8 +22,7 @@
|
|||||||
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
|
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
|
||||||
class matrix_3x3;
|
class matrix_3x3;
|
||||||
|
|
||||||
struct vector_3
|
struct vector_3 {
|
||||||
{
|
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
|
|
||||||
vector_3();
|
vector_3();
|
||||||
@@ -42,8 +41,7 @@ struct vector_3
|
|||||||
void apply_rotation(matrix_3x3 matrix);
|
void apply_rotation(matrix_3x3 matrix);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct matrix_3x3
|
struct matrix_3x3 {
|
||||||
{
|
|
||||||
float matrix[9];
|
float matrix[9];
|
||||||
|
|
||||||
static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
|
static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
|
||||||
|
Reference in New Issue
Block a user