Keep "astyled" elements in vector_3.*
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@@ -22,8 +22,7 @@
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#if ENABLED(AUTO_BED_LEVELING_FEATURE)
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class matrix_3x3;
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struct vector_3
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{
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struct vector_3 {
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float x, y, z;
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vector_3();
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@@ -42,8 +41,7 @@ struct vector_3
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void apply_rotation(matrix_3x3 matrix);
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};
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struct matrix_3x3
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{
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struct matrix_3x3 {
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float matrix[9];
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static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
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