Patch spacing in #3140
This commit is contained in:
@@ -408,7 +408,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -405,7 +405,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -418,7 +418,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -421,7 +421,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -441,7 +441,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -426,7 +426,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -420,7 +420,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -434,7 +434,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -446,7 +446,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -418,7 +418,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -448,7 +448,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -454,7 +454,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -429,7 +429,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@@ -416,7 +416,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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