🐛 Fix Manual Move axis selection (#24404)
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@@ -763,6 +763,7 @@ void MarlinUI::init() {
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millis_t ManualMove::start_time = 0;
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float ManualMove::menu_scale = 1;
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screenFunc_t ManualMove::screen_ptr;
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#if IS_KINEMATIC
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float ManualMove::offset = 0;
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xyze_pos_t ManualMove::all_axes_destination = { 0 };
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@@ -772,6 +773,9 @@ void MarlinUI::init() {
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int8_t ManualMove::e_index = 0;
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#endif
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AxisEnum ManualMove::axis = NO_AXIS_ENUM;
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#if ENABLED(MANUAL_E_MOVES_RELATIVE)
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float ManualMove::e_origin = 0;
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#endif
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/**
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* If a manual move has been posted and its time has arrived, and if the planner
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@@ -788,9 +792,6 @@ void MarlinUI::init() {
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* For kinematic machines:
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* - Set manual_move.offset to modify one axis and post the move.
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* This is used to achieve more rapid stepping on kinematic machines.
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*
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* Currently used by the _lcd_move_xyz function in menu_motion.cpp
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* and the ubl_map_move_to_xy function in menu_ubl.cpp.
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*/
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void ManualMove::task() {
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@@ -861,7 +862,7 @@ void MarlinUI::init() {
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void MarlinUI::external_encoder() {
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if (external_control && encoderDiff) {
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bedlevel.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
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bedlevel.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
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encoderDiff = 0; // Hide encoder events from the screen handler
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refresh(LCDVIEW_REDRAW_NOW); // ...but keep the refresh.
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}
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