Tweak vector_3::apply_rotation
This commit is contained in:
		| @@ -76,10 +76,10 @@ void vector_3::normalize() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void vector_3::apply_rotation(const matrix_3x3 &matrix) { | void vector_3::apply_rotation(const matrix_3x3 &matrix) { | ||||||
|   const float _x = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0], |   const float _x = x, _y = y; | ||||||
|               _y = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1], |   x = _x * matrix.matrix[3 * 0 + 0] + _y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0]; | ||||||
|               _z = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2]; |   y = _x * matrix.matrix[3 * 0 + 1] + _y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1]; | ||||||
|   x = _x; y = _y; z = _z; |   z = _x * matrix.matrix[3 * 0 + 2] + _y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2]; | ||||||
| } | } | ||||||
|  |  | ||||||
| void vector_3::debug(const char * const title) { | void vector_3::debug(const char * const title) { | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user