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Marlin/src/libs/point_t.h
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77
Marlin/src/libs/point_t.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef __POINT_T__
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#define __POINT_T__
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/**
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* @brief Cartesian Point
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* @details Represents a three dimensional point on Cartesian coordinate system,
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* using an additional fourth dimension for the extrusion length.
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*
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* @param x The x-coordinate of the point.
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* @param y The y-coordinate of the point.
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* @param z The z-coordinate of the point.
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* @param e The e-coordinate of the point.
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*/
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struct point_t {
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float x;
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float y;
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float z;
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float e;
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/**
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* @brief Two dimensional point constructor
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*
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* @param x The x-coordinate of the point.
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* @param y The y-coordinate of the point.
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*/
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point_t(float const x, float const y)
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: point_t(x, y, NAN, NAN) {}
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/**
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* @brief Three dimensional point constructor
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*
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* @param x The x-coordinate of the point.
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* @param y The y-coordinate of the point.
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* @param z The z-coordinate of the point.
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*/
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point_t(float const x, float const y, float const z)
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: point_t(x, y, z, NAN) {}
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/**
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* @brief Tree dimensional point constructor with extrusion length
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*
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* @param x The x-coordinate of the point.
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* @param y The y-coordinate of the point.
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* @param z The z-coordinate of the point.
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* @param e The e-coordinate of the point.
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*/
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point_t(float const x, float const y, float const z, float const e) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->e = e;
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}
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};
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#endif // __POINT_T__
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