Support for up to 9 axes (#23112, #24036, #24231)

This commit is contained in:
Scott Lahteine
2022-04-29 15:21:15 -05:00
parent 369542db3b
commit fd13a928c1
103 changed files with 4553 additions and 799 deletions

View File

@ -188,7 +188,10 @@ void cubic_b_spline(
interp(position.z, target.z, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.i, target.i, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.j, target.j, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.k, target.k, t) // FIXME. Wrong, since t is not linear in the distance.
interp(position.k, target.k, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.u, target.u, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.v, target.v, t), // FIXME. Wrong, since t is not linear in the distance.
interp(position.w, target.w, t) // FIXME. Wrong, since t is not linear in the distance.
);
apply_motion_limits(new_bez);
bez_target = new_bez;