@ -188,7 +188,10 @@ void cubic_b_spline(
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interp(position.z, target.z, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.i, target.i, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.j, target.j, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.k, target.k, t) // FIXME. Wrong, since t is not linear in the distance.
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interp(position.k, target.k, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.u, target.u, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.v, target.v, t), // FIXME. Wrong, since t is not linear in the distance.
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interp(position.w, target.w, t) // FIXME. Wrong, since t is not linear in the distance.
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);
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apply_motion_limits(new_bez);
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bez_target = new_bez;
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|
Reference in New Issue
Block a user