178 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  u8g_bitmap.c
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  Universal 8bit Graphics Library
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  Copyright (c) 2011, olikraus@gmail.com
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without modification, 
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  are permitted provided that the following conditions are met:
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  * Redistributions of source code must retain the above copyright notice, this list 
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    of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright notice, this 
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    list of conditions and the following disclaimer in the documentation and/or other 
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    materials provided with the distribution.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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*/
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#include "u8g.h"
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void u8g_DrawHBitmap(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t cnt, const uint8_t *bitmap)
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{
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  while( cnt > 0 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 0, *bitmap);
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    bitmap++;
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    cnt--;
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    x+=8;
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  }
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}
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void u8g_DrawBitmap(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t cnt, u8g_uint_t h, const uint8_t *bitmap)
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{
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  if ( u8g_IsBBXIntersection(u8g, x, y, cnt*8, h) == 0 )
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    return;
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  while( h > 0 )
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  {
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    u8g_DrawHBitmap(u8g, x, y, cnt, bitmap);
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    bitmap += cnt;
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    y++;
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    h--;
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  }
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}
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void u8g_DrawHBitmapP(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t cnt, const u8g_pgm_uint8_t *bitmap)
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{
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  while( cnt > 0 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 0, u8g_pgm_read(bitmap));
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    bitmap++;
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    cnt--;
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    x+=8;
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  }
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}
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void u8g_DrawBitmapP(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t cnt, u8g_uint_t h, const u8g_pgm_uint8_t *bitmap)
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{
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  if ( u8g_IsBBXIntersection(u8g, x, y, cnt*8, h) == 0 )
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    return;
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  while( h > 0 )
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  {
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    u8g_DrawHBitmapP(u8g, x, y, cnt, bitmap);
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    bitmap += cnt;
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    y++;
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    h--;
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  }
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}
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/*=========================================================================*/
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static void u8g_DrawHXBM(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, const uint8_t *bitmap)
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{
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  uint8_t d;
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  x+=7;
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  while( w >= 8 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 2, *bitmap);
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    bitmap++;
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    w-= 8;
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    x+=8;
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  }
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  if ( w > 0 )
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  {
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    d = *bitmap;
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    x -= 7;
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    do
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    {
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      if ( d & 1 )
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        u8g_DrawPixel(u8g, x, y);
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      x++;
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      w--;
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      d >>= 1;      
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    } while ( w > 0 );
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  }
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}
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void u8g_DrawXBM(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h, const uint8_t *bitmap)
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{
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  u8g_uint_t b;
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  b = w;
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  b += 7;
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  b >>= 3;
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  while( h > 0 )
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  {
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    u8g_DrawHXBM(u8g, x, y, w, bitmap);
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    bitmap += b;
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    y++;
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    h--;
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  }
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}
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static void u8g_DrawHXBMP(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, const u8g_pgm_uint8_t *bitmap)
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{
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  uint8_t d;
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  x+=7;
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  while( w >= 8 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 2, u8g_pgm_read(bitmap));
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    bitmap++;
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    w-= 8;
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    x+=8;
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  }
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  if ( w > 0 )
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  {
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    d = u8g_pgm_read(bitmap);
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    x -= 7;
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    do
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    {
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      if ( d & 1 )
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        u8g_DrawPixel(u8g, x, y);
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      x++;
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      w--;
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      d >>= 1;      
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    } while ( w > 0 );
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  }
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}
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void u8g_DrawXBMP(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h, const u8g_pgm_uint8_t *bitmap)
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{
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  u8g_uint_t b;
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  b = w;
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  b += 7;
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  b >>= 3;
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  while( h > 0 )
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  {
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    u8g_DrawHXBMP(u8g, x, y, w, bitmap);
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    bitmap += b;
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    y++;
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    h--;
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  }
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}
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