diff --git a/.config/dwm-flexipatch b/.config/dwm-flexipatch index 24e80c4..e284bd7 160000 --- a/.config/dwm-flexipatch +++ b/.config/dwm-flexipatch @@ -1 +1 @@ -Subproject commit 24e80c4eed45eab21ce7f8d40e3160d6b3ce042a +Subproject commit e284bd7404c19803c099cec5120ffdaae4d28915 diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf index a0b2ebf..fa427ec 100644 --- a/.config/picom/picom.conf +++ b/.config/picom/picom.conf @@ -1,57 +1,5 @@ -# requires https://github.com/jonaburg/picom - -# length of animation in milliseconds (default: 300) -transition-length = 150; - -# animation easing on the x-axis (default: 0.1) -transition-pow-x = 0.1; - -# animation easing on the y-axis (default: 0.1) -transition-pow-y = 0.1; - -#animation easing on the window width (default: 0.1) -transition-pow-w = 0.1; - -# animation easing on the window height (default: 0.1) -transition-pow-h = 0.1; - -# whether to animate window size changes (default: true) -size-transition = true; - -# whether to animate new windows from the center of the screen (default: false) -spawn-center-screen = false; - -# whether to animate new windows from their own center (default: true) -spawn-center = true; - -# Whether to animate down scaling (some programs handle this poorly) (default: false) -no-scale-down = true; - -# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom -corner-radius = 10.0; -rounded-corners-exclude = [ - # "window_type = 'normal'", - # "class_g = 'awesome'", - # "class_g = 'URxvt'", - # "class_g = 'XTerm'", - # "class_g = 'kitty'", - # "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Rofi'", - "class_g = 'deadd-notification-center'", - "class_g = 'awesome'", - # "class_g = 'code-oss'", - #"class_g = 'TelegramDesktop'", - # "class_g = 'firefox'", - # "class_g = 'Thunderbird'" -]; -round-borders = 1; -round-borders-exclude = [ - #"class_g = 'TelegramDesktop'", -]; - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false @@ -77,7 +25,7 @@ shadow-offset-y = -7; # # no-dock-shadow = false -# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dnd-shadow = false @@ -91,12 +39,12 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use # shadow-exclude = 'bounding_shaped' -# or +# or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # @@ -119,30 +67,27 @@ shadow-exclude = [ ]; # Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use +# be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # -# shadow-exclude-reg = "" +# shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. -# fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 -fade-in-step = 0.03; +fade-in-step = 0.028; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 -fade-out-step = 0.03; +fade-out-step = 0.028; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 +fade-delta = 3 # Specify a list of conditions of windows that should not be faded. # don't need this, we disable fading for all normal windows with wintypes: {} @@ -151,42 +96,27 @@ fade-exclude = [ ] # Do not fade on window open/close. -# no-fading-openclose = false -no-fading-openclose = true +no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -inactive-opacity = 1 -# inactive-opacity = 0.8; +inactive-opacity = 1.0 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 1.0 -# frame-opacity = 0.7; - -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# menu-opacity is depreciated use dropdown-menu and popup-menu instead. - -#If using these 2 below change their values in line 530 & 531 aswell -# popup_menu = { opacity = 0.8; } -popup_menu = { opacity = 1.0; } -# dropdown_menu = { opacity = 0.8; } -dropdown_menu = { opacity = 1.0; } # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1.0; # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 +inactive-dim = 0.0 # Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] focus-exclude = [ # "class_g = 'Cairo-clock'", # "class_g = 'Bar'", # lemonbar @@ -196,9 +126,9 @@ focus-exclude = [ # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; @@ -220,49 +150,46 @@ opacity-rule = [ # "100:class_g = 'Thunderbird'" ]; +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 10.0; + +# Exclude conditions for rounded corners. +rounded-corners-exclude = [ + "class_g = 'Polybar'", + "class_g = 'Rofi'", + "class_g = 'Deadd-notification-center'", +]; + # Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = +blur-method = "dual_kawase"; # blur-size = 12 -# # blur-deviation = false +blur-strength = 7; -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. -# -# blur-background = true; +blur-background = false; -# Blur background of windows when the window frame is not opaque. +# Blur background of windows when the window frame is not opaque. # Implies: -# blur-background +# blur-background # Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false; + +blur-background-frame = false; # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; +blur-background-fixed = false; # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = '' -# blur-kern = "3x3box"; +blur-kern = "3x3box"; -blur: { - # requires: https://github.com/ibhagwan/picom - method = "kawase"; - #method = "kernel"; - strength = 7; - # deviation = 1.0; - # kernel = "11x11gaussian"; - background = false; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} # Exclude conditions for background blur. blur-background-exclude = [ @@ -280,23 +207,26 @@ blur-background-exclude = [ "_GTK_FRAME_EXTENTS@:c" ]; +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # -experimental-backends = true; +# backend = "glx" backend = "glx"; -#backend = "xrender"; +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; # Enable/disable VSync. # vsync = false -vsync = false - -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false +vsync = true; # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. @@ -314,26 +244,12 @@ mark-ovredir-focused = true; # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. @@ -342,32 +258,28 @@ refresh-rate = 0 # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# when redirecting/unredirecting windows. # -unredir-if-possible = false -# unredir-if-possible = true; +# unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] -# unredir-if-possible-exclude = [ -# "class_g = 'looking-glass-client' && !focused" -# ] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -392,7 +304,7 @@ detect-client-leader = true # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # -# glx-no-stencil = false +glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, @@ -402,14 +314,12 @@ detect-client-leader = true # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false -#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) -#Changing use-damage to false fixes the problem -use-damage = false +use-damage = false; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers @@ -417,11 +327,17 @@ use-damage = false # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = '' +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -445,6 +361,12 @@ use-damage = false # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -452,7 +374,7 @@ use-damage = false # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" -log-level = "info"; +log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. @@ -460,13 +382,13 @@ log-level = "info"; # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' +# log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +# write-pid-path = "/path/to/your/log/file" # Window type settings # @@ -492,6 +414,10 @@ log-level = "info"; # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible @@ -500,12 +426,9 @@ log-level = "info"; # wintypes: { - normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } - # popup_menu = { opacity = 0.8; } popup_menu = { opacity = 1.0; } - # dropdown_menu = { opacity = 0.8; } dropdown_menu = { opacity = 1.0; } }; diff --git a/README.org b/README.org index 8278523..7970517 100644 --- a/README.org +++ b/README.org @@ -40,7 +40,7 @@ - [[#autorandr][Autorandr]] - [[#post-switch][Post Switch]] - [[#compositor][Compositor]] - - [[#picom-jonaburg][Picom Jonaburg]] + - [[#picom][Picom]] - [[#night-mode][Night Mode]] - [[#redshift][Redshift]] - [[#lock-screen][Lock Screen]] @@ -3094,73 +3094,13 @@ fi ** Compositor -*** Picom Jonaburg - -**** Animations - -#+BEGIN_SRC conf :tangle .config/picom/picom.conf -# requires https://github.com/jonaburg/picom - -# length of animation in milliseconds (default: 300) -transition-length = 150; - -# animation easing on the x-axis (default: 0.1) -transition-pow-x = 0.1; - -# animation easing on the y-axis (default: 0.1) -transition-pow-y = 0.1; - -#animation easing on the window width (default: 0.1) -transition-pow-w = 0.1; - -# animation easing on the window height (default: 0.1) -transition-pow-h = 0.1; - -# whether to animate window size changes (default: true) -size-transition = true; - -# whether to animate new windows from the center of the screen (default: false) -spawn-center-screen = false; - -# whether to animate new windows from their own center (default: true) -spawn-center = true; - -# Whether to animate down scaling (some programs handle this poorly) (default: false) -no-scale-down = true; -#+END_SRC - -**** Corners - -#+BEGIN_SRC conf :tangle .config/picom/picom.conf -# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom -corner-radius = 10.0; -rounded-corners-exclude = [ - # "window_type = 'normal'", - # "class_g = 'awesome'", - # "class_g = 'URxvt'", - # "class_g = 'XTerm'", - # "class_g = 'kitty'", - # "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'Rofi'", - "class_g = 'deadd-notification-center'", - "class_g = 'awesome'", - # "class_g = 'code-oss'", - #"class_g = 'TelegramDesktop'", - # "class_g = 'firefox'", - # "class_g = 'Thunderbird'" -]; -round-borders = 1; -round-borders-exclude = [ - #"class_g = 'TelegramDesktop'", -]; -#+END_SRC +*** Picom **** Shadows #+BEGIN_SRC conf :tangle .config/picom/picom.conf -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false @@ -3186,7 +3126,7 @@ shadow-offset-y = -7; # # no-dock-shadow = false -# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dnd-shadow = false @@ -3200,12 +3140,12 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use # shadow-exclude = 'bounding_shaped' -# or +# or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # @@ -3228,11 +3168,11 @@ shadow-exclude = [ ]; # Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use +# be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # -# shadow-exclude-reg = "" +# shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false @@ -3243,19 +3183,16 @@ shadow-exclude = [ #+BEGIN_SRC conf :tangle .config/picom/picom.conf # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. -# fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 -fade-in-step = 0.03; +fade-in-step = 0.028; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 -fade-out-step = 0.03; +fade-out-step = 0.028; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 +fade-delta = 3 # Specify a list of conditions of windows that should not be faded. # don't need this, we disable fading for all normal windows with wintypes: {} @@ -3264,8 +3201,7 @@ fade-exclude = [ ] # Do not fade on window open/close. -# no-fading-openclose = false -no-fading-openclose = true +no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false @@ -3275,35 +3211,21 @@ no-fading-openclose = true #+BEGIN_SRC conf :tangle .config/picom/picom.conf # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -inactive-opacity = 1 -# inactive-opacity = 0.8; +inactive-opacity = 1.0 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 1.0 -# frame-opacity = 0.7; - -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# menu-opacity is depreciated use dropdown-menu and popup-menu instead. - -#If using these 2 below change their values in line 530 & 531 aswell -# popup_menu = { opacity = 0.8; } -popup_menu = { opacity = 1.0; } -# dropdown_menu = { opacity = 0.8; } -dropdown_menu = { opacity = 1.0; } # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1.0; # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 +inactive-dim = 0.0 # Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] focus-exclude = [ # "class_g = 'Cairo-clock'", # "class_g = 'Bar'", # lemonbar @@ -3313,9 +3235,9 @@ focus-exclude = [ # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; @@ -3338,52 +3260,53 @@ opacity-rule = [ ]; #+END_SRC +**** Corners + +#+BEGIN_SRC conf :tangle .config/picom/picom.conf +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 10.0; + +# Exclude conditions for rounded corners. +rounded-corners-exclude = [ + "class_g = 'Polybar'", + "class_g = 'Rofi'", + "class_g = 'Deadd-notification-center'", +]; +#+END_SRC + **** Background Blurring #+BEGIN_SRC conf :tangle .config/picom/picom.conf # Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = +blur-method = "dual_kawase"; # blur-size = 12 -# # blur-deviation = false +blur-strength = 7; -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. -# -# blur-background = true; +blur-background = false; -# Blur background of windows when the window frame is not opaque. +# Blur background of windows when the window frame is not opaque. # Implies: -# blur-background +# blur-background # Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false; + +blur-background-frame = false; # Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; +blur-background-fixed = false; # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = '' -# blur-kern = "3x3box"; +blur-kern = "3x3box"; -blur: { - # requires: https://github.com/ibhagwan/picom - method = "kawase"; - #method = "kernel"; - strength = 7; - # deviation = 1.0; - # kernel = "11x11gaussian"; - background = false; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} # Exclude conditions for background blur. blur-background-exclude = [ @@ -3405,23 +3328,26 @@ blur-background-exclude = [ **** General Settings #+BEGIN_SRC conf :tangle .config/picom/picom.conf +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # -experimental-backends = true; +# backend = "glx" backend = "glx"; -#backend = "xrender"; +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; # Enable/disable VSync. # vsync = false -vsync = false - -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false +vsync = true; # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. @@ -3439,26 +3365,12 @@ mark-ovredir-focused = true; # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. @@ -3467,32 +3379,28 @@ refresh-rate = 0 # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# when redirecting/unredirecting windows. # -unredir-if-possible = false -# unredir-if-possible = true; +# unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] -# unredir-if-possible-exclude = [ -# "class_g = 'looking-glass-client' && !focused" -# ] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. @@ -3517,7 +3425,7 @@ detect-client-leader = true # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # -# glx-no-stencil = false +glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, @@ -3527,14 +3435,12 @@ detect-client-leader = true # glx-no-rebind-pixmap = false # Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false -#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) -#Changing use-damage to false fixes the problem -use-damage = false +use-damage = false; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers @@ -3542,11 +3448,17 @@ use-damage = false # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = '' +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. @@ -3570,6 +3482,12 @@ use-damage = false # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. @@ -3577,7 +3495,7 @@ use-damage = false # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" -log-level = "info"; +log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. @@ -3585,13 +3503,13 @@ log-level = "info"; # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' +# log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +# write-pid-path = "/path/to/your/log/file" # Window type settings # @@ -3617,6 +3535,10 @@ log-level = "info"; # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible @@ -3625,13 +3547,10 @@ log-level = "info"; # wintypes: { - normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } - # popup_menu = { opacity = 0.8; } popup_menu = { opacity = 1.0; } - # dropdown_menu = { opacity = 0.8; } dropdown_menu = { opacity = 1.0; } }; #+END_SRC