Picom Enable Vsync to Fix Screen Tearing
- Enable vsync in picom configuration - Toggle picom on and off with gaming launch & exit script rather than unredir-if-possible setting
This commit is contained in:
@@ -292,12 +292,12 @@ backend = "glx";
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# Enable/disable VSync.
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# Enable/disable VSync.
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# vsync = false
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# vsync = false
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vsync = false
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vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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# child that has 'WM_STATE') and mark them as active.
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#
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#
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# mark-wmwin-focused = false
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# mark-wmwin-focused = false
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@@ -307,7 +307,7 @@ mark-wmwin-focused = true;
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# mark-ovredir-focused = false
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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#
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# detect-rounded-corners = false
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# detect-rounded-corners = false
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@@ -319,88 +319,87 @@ detect-rounded-corners = true;
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# detect-client-opacity = false
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# detect-client-opacity = false
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detect-client-opacity = true;
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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# try detecting this with X RandR extension.
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#
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#
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# refresh-rate = 60
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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#
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# sw-opti =
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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# provided that the WM supports it.
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#
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#
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# use-ewmh-active-win = false
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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#
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#
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# unredir-if-possible = false
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unredir-if-possible = false
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unredir-if-possible = true;
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# unredir-if-possible = true;
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# unredir-if-possible-exclude = [
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# "class_g = 'looking-glass-client' && !focused"
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# ]
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# unredir-if-possible-delay = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# unredir-if-possible-exclude = []
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# unredir-if-possible-exclude = [
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# "class_g = 'looking-glass-client' && !focused"
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# ]
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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# in the same group focused at the same time.
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#
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#
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# detect-transient = false
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# detect-transient = false
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detect-transient = true
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detect-transient = true
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# detect-transient is enabled, too.
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#
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#
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# detect-client-leader = false
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# detect-client-leader = false
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detect-client-leader = true
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# A positive value enlarges it while a negative one shrinks it.
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# If the value is positive, those additional pixels will not be actually painted
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# If the value is positive, those additional pixels will not be actually painted
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# Primarily used to fix the line corruption issues of blur,
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# Primarily used to fix the line corruption issues of blur,
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# in which case you should use the blur radius value here
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# in which case you should use the blur radius value here
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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#
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#
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# resize-damage = 1
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# resize-damage = 1
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Resource-hogging, and is not well tested.
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# Resource-hogging, and is not well tested.
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#
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#
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# invert-color-include = []
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# invert-color-include = []
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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# My tests show a 15% performance boost. Recommended.
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#
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#
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# glx-no-stencil = false
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# glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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# Recommended if it works.
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#
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#
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# glx-no-rebind-pixmap = false
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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# The opposing option is use-damage
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@@ -410,31 +409,31 @@ detect-client-leader = true
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#Changing use-damage to false fixes the problem
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#Changing use-damage to false fixes the problem
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use-damage = false
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use-damage = false
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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# with GLX backend for some users.
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#
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#
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# xrender-sync-fence = false
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# in the source tree for examples.
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#
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#
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# glx-fshader-win = ''
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# glx-fshader-win = ''
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# Force all windows to be painted with blending. Useful if you
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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#
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# force-win-blend = false
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# force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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#
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# no-ewmh-fullscreen = false
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# no-ewmh-fullscreen = false
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Brightness of a window is estimated by averaging all pixels in the window,
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# Brightness of a window is estimated by averaging all pixels in the window,
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# so this could comes with a performance hit.
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# so this could comes with a performance hit.
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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#
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#
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# max-brightness = 1.0
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# max-brightness = 1.0
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@@ -446,17 +445,17 @@ use-damage = false
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# Set the log level. Possible values are:
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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# in increasing level of importance. Case doesn't matter.
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# If using the "TRACE" log level, it's better to log into a file
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# If using the "TRACE" log level, it's better to log into a file
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# using *--log-file*, since it can generate a huge stream of logs.
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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#
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# log-level = "debug"
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# log-level = "debug"
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log-level = "info";
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log-level = "info";
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# Set the log file.
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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# If *--log-file* is never specified, logs will be written to stderr.
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# Otherwise, logs will to written to the given file, though some of the early
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# Otherwise, logs will to written to the given file, though some of the early
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# logs might still be written to the stderr.
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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#
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# log-file = '/path/to/your/log/file'
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# log-file = '/path/to/your/log/file'
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@@ -468,33 +467,33 @@ log-level = "info";
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# write-pid-path = '/path/to/your/log/file'
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# write-pid-path = '/path/to/your/log/file'
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# Window type settings
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# Window type settings
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#
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#
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# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
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# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
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# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
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# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
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# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
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# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
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# "tooltip", "notification", "combo", and "dnd".
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# "tooltip", "notification", "combo", and "dnd".
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#
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#
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# Following per window-type options are available: ::
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# Following per window-type options are available: ::
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#
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#
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# fade, shadow:::
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# fade, shadow:::
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# Controls window-type-specific shadow and fade settings.
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# Controls window-type-specific shadow and fade settings.
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#
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#
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# opacity:::
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# opacity:::
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# Controls default opacity of the window type.
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# Controls default opacity of the window type.
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#
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#
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# focus:::
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# focus:::
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# Controls whether the window of this type is to be always considered focused.
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# Controls whether the window of this type is to be always considered focused.
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# (By default, all window types except "normal" and "dialog" has this on.)
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# (By default, all window types except "normal" and "dialog" has this on.)
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#
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#
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# full-shadow:::
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# full-shadow:::
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# Controls whether shadow is drawn under the parts of the window that you
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# Controls whether shadow is drawn under the parts of the window that you
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# normally won't be able to see. Useful when the window has parts of it
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# normally won't be able to see. Useful when the window has parts of it
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# transparent, and you want shadows in those areas.
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# transparent, and you want shadows in those areas.
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#
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#
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# redir-ignore:::
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# redir-ignore:::
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# Controls whether this type of windows should cause screen to become
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# Controls whether this type of windows should cause screen to become
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# redirected again after been unredirected. If you have unredir-if-possible
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# redirected again after been unredirected. If you have unredir-if-possible
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# set, and doesn't want certain window to cause unnecessary screen redirection,
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# set, and doesn't want certain window to cause unnecessary screen redirection,
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# you can set this to `true`.
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# you can set this to `true`.
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#
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#
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wintypes:
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wintypes:
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@@ -1,2 +1,3 @@
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#!/bin/bash
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#!/bin/bash
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/home/sravan/.scripts/deadd.sh --unpause
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/home/sravan/.scripts/deadd.sh --unpause
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/home/sravan/.scripts/picom.sh --on
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@@ -1,2 +1,3 @@
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#!/bin/bash
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#!/bin/bash
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/home/sravan/.scripts/deadd.sh --pause
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/home/sravan/.scripts/deadd.sh --pause
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/home/sravan/.scripts/picom.sh --off
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135
README.org
135
README.org
@@ -2542,12 +2542,12 @@ backend = "glx";
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# Enable/disable VSync.
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# Enable/disable VSync.
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# vsync = false
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# vsync = false
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vsync = false
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vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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# child that has 'WM_STATE') and mark them as active.
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#
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#
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# mark-wmwin-focused = false
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# mark-wmwin-focused = false
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@@ -2557,7 +2557,7 @@ mark-wmwin-focused = true;
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# mark-ovredir-focused = false
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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#
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# detect-rounded-corners = false
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# detect-rounded-corners = false
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@@ -2569,88 +2569,87 @@ detect-rounded-corners = true;
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# detect-client-opacity = false
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# detect-client-opacity = false
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detect-client-opacity = true;
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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# try detecting this with X RandR extension.
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#
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#
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# refresh-rate = 60
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
|
# boost performance. This should not be used with
|
||||||
# vsync drm/opengl/opengl-oml
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# vsync drm/opengl/opengl-oml
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||||||
# as they essentially does sw-opti's job already,
|
# as they essentially does sw-opti's job already,
|
||||||
# unless you wish to specify a lower refresh rate than the actual value.
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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#
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# sw-opti =
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||||
# provided that the WM supports it.
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# provided that the WM supports it.
|
||||||
#
|
#
|
||||||
# use-ewmh-active-win = false
|
# use-ewmh-active-win = false
|
||||||
|
|
||||||
# Unredirect all windows if a full-screen opaque window is detected,
|
# Unredirect all windows if a full-screen opaque window is detected,
|
||||||
# to maximize performance for full-screen windows. Known to cause flickering
|
# to maximize performance for full-screen windows. Known to cause flickering
|
||||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||||
#
|
#
|
||||||
# unredir-if-possible = false
|
unredir-if-possible = false
|
||||||
unredir-if-possible = true;
|
# unredir-if-possible = true;
|
||||||
# unredir-if-possible-exclude = [
|
|
||||||
# "class_g = 'looking-glass-client' && !focused"
|
|
||||||
# ]
|
|
||||||
|
|
||||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||||
# unredir-if-possible-delay = 0
|
# unredir-if-possible-delay = 0
|
||||||
|
|
||||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||||
# unredir-if-possible-exclude = []
|
# unredir-if-possible-exclude = []
|
||||||
|
# unredir-if-possible-exclude = [
|
||||||
|
# "class_g = 'looking-glass-client' && !focused"
|
||||||
|
# ]
|
||||||
|
|
||||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||||
# in the same group focused at the same time.
|
# in the same group focused at the same time.
|
||||||
#
|
#
|
||||||
# detect-transient = false
|
# detect-transient = false
|
||||||
detect-transient = true
|
detect-transient = true
|
||||||
|
|
||||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||||
# detect-transient is enabled, too.
|
# detect-transient is enabled, too.
|
||||||
#
|
#
|
||||||
# detect-client-leader = false
|
# detect-client-leader = false
|
||||||
detect-client-leader = true
|
detect-client-leader = true
|
||||||
|
|
||||||
# Resize damaged region by a specific number of pixels.
|
# Resize damaged region by a specific number of pixels.
|
||||||
# A positive value enlarges it while a negative one shrinks it.
|
# A positive value enlarges it while a negative one shrinks it.
|
||||||
# If the value is positive, those additional pixels will not be actually painted
|
# If the value is positive, those additional pixels will not be actually painted
|
||||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||||
# Primarily used to fix the line corruption issues of blur,
|
# Primarily used to fix the line corruption issues of blur,
|
||||||
# in which case you should use the blur radius value here
|
# in which case you should use the blur radius value here
|
||||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||||
#
|
#
|
||||||
# resize-damage = 1
|
# resize-damage = 1
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||||
# Resource-hogging, and is not well tested.
|
# Resource-hogging, and is not well tested.
|
||||||
#
|
#
|
||||||
# invert-color-include = []
|
# invert-color-include = []
|
||||||
|
|
||||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||||
# Might cause incorrect opacity when rendering transparent content (but never
|
# Might cause incorrect opacity when rendering transparent content (but never
|
||||||
# practically happened) and may not work with blur-background.
|
# practically happened) and may not work with blur-background.
|
||||||
# My tests show a 15% performance boost. Recommended.
|
# My tests show a 15% performance boost. Recommended.
|
||||||
#
|
#
|
||||||
# glx-no-stencil = false
|
# glx-no-stencil = false
|
||||||
|
|
||||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||||
# Probably could improve performance on rapid window content changes,
|
# Probably could improve performance on rapid window content changes,
|
||||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||||
# Recommended if it works.
|
# Recommended if it works.
|
||||||
#
|
#
|
||||||
# glx-no-rebind-pixmap = false
|
# glx-no-rebind-pixmap = false
|
||||||
|
|
||||||
# Disable the use of damage information.
|
# Disable the use of damage information.
|
||||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||||
# The opposing option is use-damage
|
# The opposing option is use-damage
|
||||||
@@ -2660,31 +2659,31 @@ detect-client-leader = true
|
|||||||
#Changing use-damage to false fixes the problem
|
#Changing use-damage to false fixes the problem
|
||||||
use-damage = false
|
use-damage = false
|
||||||
|
|
||||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||||
# with GLX backend for some users.
|
# with GLX backend for some users.
|
||||||
#
|
#
|
||||||
# xrender-sync-fence = false
|
# xrender-sync-fence = false
|
||||||
|
|
||||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||||
# in the source tree for examples.
|
# in the source tree for examples.
|
||||||
#
|
#
|
||||||
# glx-fshader-win = ''
|
# glx-fshader-win = ''
|
||||||
|
|
||||||
# Force all windows to be painted with blending. Useful if you
|
# Force all windows to be painted with blending. Useful if you
|
||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||||
#
|
#
|
||||||
# force-win-blend = false
|
# force-win-blend = false
|
||||||
|
|
||||||
# Do not use EWMH to detect fullscreen windows.
|
# Do not use EWMH to detect fullscreen windows.
|
||||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||||
#
|
#
|
||||||
# no-ewmh-fullscreen = false
|
# no-ewmh-fullscreen = false
|
||||||
|
|
||||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||||
# so this could comes with a performance hit.
|
# so this could comes with a performance hit.
|
||||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||||
#
|
#
|
||||||
# max-brightness = 1.0
|
# max-brightness = 1.0
|
||||||
@@ -2696,17 +2695,17 @@ use-damage = false
|
|||||||
|
|
||||||
# Set the log level. Possible values are:
|
# Set the log level. Possible values are:
|
||||||
# "trace", "debug", "info", "warn", "error"
|
# "trace", "debug", "info", "warn", "error"
|
||||||
# in increasing level of importance. Case doesn't matter.
|
# in increasing level of importance. Case doesn't matter.
|
||||||
# If using the "TRACE" log level, it's better to log into a file
|
# If using the "TRACE" log level, it's better to log into a file
|
||||||
# using *--log-file*, since it can generate a huge stream of logs.
|
# using *--log-file*, since it can generate a huge stream of logs.
|
||||||
#
|
#
|
||||||
# log-level = "debug"
|
# log-level = "debug"
|
||||||
log-level = "info";
|
log-level = "info";
|
||||||
|
|
||||||
# Set the log file.
|
# Set the log file.
|
||||||
# If *--log-file* is never specified, logs will be written to stderr.
|
# If *--log-file* is never specified, logs will be written to stderr.
|
||||||
# Otherwise, logs will to written to the given file, though some of the early
|
# Otherwise, logs will to written to the given file, though some of the early
|
||||||
# logs might still be written to the stderr.
|
# logs might still be written to the stderr.
|
||||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||||
#
|
#
|
||||||
# log-file = '/path/to/your/log/file'
|
# log-file = '/path/to/your/log/file'
|
||||||
@@ -2718,33 +2717,33 @@ log-level = "info";
|
|||||||
# write-pid-path = '/path/to/your/log/file'
|
# write-pid-path = '/path/to/your/log/file'
|
||||||
|
|
||||||
# Window type settings
|
# Window type settings
|
||||||
#
|
#
|
||||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||||
# "tooltip", "notification", "combo", and "dnd".
|
# "tooltip", "notification", "combo", and "dnd".
|
||||||
#
|
#
|
||||||
# Following per window-type options are available: ::
|
# Following per window-type options are available: ::
|
||||||
#
|
#
|
||||||
# fade, shadow:::
|
# fade, shadow:::
|
||||||
# Controls window-type-specific shadow and fade settings.
|
# Controls window-type-specific shadow and fade settings.
|
||||||
#
|
#
|
||||||
# opacity:::
|
# opacity:::
|
||||||
# Controls default opacity of the window type.
|
# Controls default opacity of the window type.
|
||||||
#
|
#
|
||||||
# focus:::
|
# focus:::
|
||||||
# Controls whether the window of this type is to be always considered focused.
|
# Controls whether the window of this type is to be always considered focused.
|
||||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||||
#
|
#
|
||||||
# full-shadow:::
|
# full-shadow:::
|
||||||
# Controls whether shadow is drawn under the parts of the window that you
|
# Controls whether shadow is drawn under the parts of the window that you
|
||||||
# normally won't be able to see. Useful when the window has parts of it
|
# normally won't be able to see. Useful when the window has parts of it
|
||||||
# transparent, and you want shadows in those areas.
|
# transparent, and you want shadows in those areas.
|
||||||
#
|
#
|
||||||
# redir-ignore:::
|
# redir-ignore:::
|
||||||
# Controls whether this type of windows should cause screen to become
|
# Controls whether this type of windows should cause screen to become
|
||||||
# redirected again after been unredirected. If you have unredir-if-possible
|
# redirected again after been unredirected. If you have unredir-if-possible
|
||||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||||
# you can set this to `true`.
|
# you can set this to `true`.
|
||||||
#
|
#
|
||||||
wintypes:
|
wintypes:
|
||||||
@@ -6933,6 +6932,7 @@ ${font Montserrat Light:size=9}${color1}${top_mem name 10} ${color}${font} ${got
|
|||||||
#+END_SRC
|
#+END_SRC
|
||||||
|
|
||||||
* Gaming
|
* Gaming
|
||||||
|
|
||||||
** Gamemode
|
** Gamemode
|
||||||
|
|
||||||
*** General
|
*** General
|
||||||
@@ -7052,6 +7052,7 @@ inhibit_screensaver=1
|
|||||||
; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time.
|
; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time.
|
||||||
;script_timeout=10
|
;script_timeout=10
|
||||||
#+END_SRC
|
#+END_SRC
|
||||||
|
|
||||||
** MangoHUD
|
** MangoHUD
|
||||||
|
|
||||||
#+BEGIN_SRC conf :tangle .config/MangoHud/MangoHud.conf
|
#+BEGIN_SRC conf :tangle .config/MangoHud/MangoHud.conf
|
||||||
@@ -7850,6 +7851,7 @@ These are scripts that should be run from Lutris when launching or exiting a gam
|
|||||||
|
|
||||||
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_launch.sh
|
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_launch.sh
|
||||||
/home/sravan/.scripts/deadd.sh --pause
|
/home/sravan/.scripts/deadd.sh --pause
|
||||||
|
/home/sravan/.scripts/picom.sh --off
|
||||||
#+END_SRC
|
#+END_SRC
|
||||||
|
|
||||||
*** Post-Exit Script
|
*** Post-Exit Script
|
||||||
@@ -7858,6 +7860,7 @@ These are scripts that should be run from Lutris when launching or exiting a gam
|
|||||||
|
|
||||||
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_exit.sh
|
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_exit.sh
|
||||||
/home/sravan/.scripts/deadd.sh --unpause
|
/home/sravan/.scripts/deadd.sh --unpause
|
||||||
|
/home/sravan/.scripts/picom.sh --on
|
||||||
#+END_SRC
|
#+END_SRC
|
||||||
|
|
||||||
** Control Center
|
** Control Center
|
||||||
|
Reference in New Issue
Block a user