Picom Enable Vsync to Fix Screen Tearing

- Enable vsync in picom configuration
- Toggle picom on and off with gaming launch & exit script
  rather than unredir-if-possible setting
This commit is contained in:
Sravan Balaji
2021-09-22 15:52:45 -04:00
parent 8585a60daf
commit cac0719d5f
4 changed files with 136 additions and 132 deletions

View File

@@ -292,12 +292,12 @@ backend = "glx";
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = false vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
# #
# mark-wmwin-focused = false # mark-wmwin-focused = false
@@ -307,7 +307,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false # mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them # Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
# #
# detect-rounded-corners = false # detect-rounded-corners = false
@@ -319,88 +319,87 @@ detect-rounded-corners = true;
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will # Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension. # try detecting this with X RandR extension.
# #
# refresh-rate = 60 # refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with # boost performance. This should not be used with
# vsync drm/opengl/opengl-oml # vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, # as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
# #
# sw-opti = # sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
# #
# use-ewmh-active-win = false # use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
# #
# unredir-if-possible = false unredir-if-possible = false
unredir-if-possible = true; # unredir-if-possible = true;
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Delay before unredirecting the window, in milliseconds. Defaults to 0. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0 # unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too. # detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted # If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations, # to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.) # with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur, # Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here # in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on). # with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# resize-damage = 1 # resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color. # Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested. # Resource-hogging, and is not well tested.
# #
# invert-color-include = [] # invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never # Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false # glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works. # Recommended if it works.
# #
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
@@ -410,31 +409,31 @@ detect-client-leader = true
#Changing use-damage to false fixes the problem #Changing use-damage to false fixes the problem
use-damage = false use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users. # with GLX backend for some users.
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples. # in the source tree for examples.
# #
# glx-fshader-win = '' # glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
# #
# force-win-blend = false # force-win-blend = false
# Do not use EWMH to detect fullscreen windows. # Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# no-ewmh-fullscreen = false # no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value. # Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window, # Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit. # so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# #
# max-brightness = 1.0 # max-brightness = 1.0
@@ -446,17 +445,17 @@ use-damage = false
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file # If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "info"; log-level = "info";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early # Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = '/path/to/your/log/file'
@@ -468,33 +467,33 @@ log-level = "info";
# write-pid-path = '/path/to/your/log/file' # write-pid-path = '/path/to/your/log/file'
# Window type settings # Window type settings
# #
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd". # "tooltip", "notification", "combo", and "dnd".
# #
# Following per window-type options are available: :: # Following per window-type options are available: ::
# #
# fade, shadow::: # fade, shadow:::
# Controls window-type-specific shadow and fade settings. # Controls window-type-specific shadow and fade settings.
# #
# opacity::: # opacity:::
# Controls default opacity of the window type. # Controls default opacity of the window type.
# #
# focus::: # focus:::
# Controls whether the window of this type is to be always considered focused. # Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.) # (By default, all window types except "normal" and "dialog" has this on.)
# #
# full-shadow::: # full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you # Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection, # set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`. # you can set this to `true`.
# #
wintypes: wintypes:

View File

@@ -1,2 +1,3 @@
#!/bin/bash #!/bin/bash
/home/sravan/.scripts/deadd.sh --unpause /home/sravan/.scripts/deadd.sh --unpause
/home/sravan/.scripts/picom.sh --on

View File

@@ -1,2 +1,3 @@
#!/bin/bash #!/bin/bash
/home/sravan/.scripts/deadd.sh --pause /home/sravan/.scripts/deadd.sh --pause
/home/sravan/.scripts/picom.sh --off

View File

@@ -2542,12 +2542,12 @@ backend = "glx";
# Enable/disable VSync. # Enable/disable VSync.
# vsync = false # vsync = false
vsync = false vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
# #
# mark-wmwin-focused = false # mark-wmwin-focused = false
@@ -2557,7 +2557,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false # mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them # Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
# #
# detect-rounded-corners = false # detect-rounded-corners = false
@@ -2569,88 +2569,87 @@ detect-rounded-corners = true;
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will # Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension. # try detecting this with X RandR extension.
# #
# refresh-rate = 60 # refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with # boost performance. This should not be used with
# vsync drm/opengl/opengl-oml # vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, # as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
# #
# sw-opti = # sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
# #
# use-ewmh-active-win = false # use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
# #
# unredir-if-possible = false unredir-if-possible = false
unredir-if-possible = true; # unredir-if-possible = true;
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Delay before unredirecting the window, in milliseconds. Defaults to 0. # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0 # unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
# ]
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too. # detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted # If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations, # to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.) # with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur, # Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here # in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on). # with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# resize-damage = 1 # resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color. # Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested. # Resource-hogging, and is not well tested.
# #
# invert-color-include = [] # invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never # Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false # glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works. # Recommended if it works.
# #
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
@@ -2660,31 +2659,31 @@ detect-client-leader = true
#Changing use-damage to false fixes the problem #Changing use-damage to false fixes the problem
use-damage = false use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users. # with GLX backend for some users.
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples. # in the source tree for examples.
# #
# glx-fshader-win = '' # glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
# #
# force-win-blend = false # force-win-blend = false
# Do not use EWMH to detect fullscreen windows. # Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# no-ewmh-fullscreen = false # no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value. # Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window, # Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit. # so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# #
# max-brightness = 1.0 # max-brightness = 1.0
@@ -2696,17 +2695,17 @@ use-damage = false
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file # If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "info"; log-level = "info";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early # Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = '/path/to/your/log/file'
@@ -2718,33 +2717,33 @@ log-level = "info";
# write-pid-path = '/path/to/your/log/file' # write-pid-path = '/path/to/your/log/file'
# Window type settings # Window type settings
# #
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd". # "tooltip", "notification", "combo", and "dnd".
# #
# Following per window-type options are available: :: # Following per window-type options are available: ::
# #
# fade, shadow::: # fade, shadow:::
# Controls window-type-specific shadow and fade settings. # Controls window-type-specific shadow and fade settings.
# #
# opacity::: # opacity:::
# Controls default opacity of the window type. # Controls default opacity of the window type.
# #
# focus::: # focus:::
# Controls whether the window of this type is to be always considered focused. # Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.) # (By default, all window types except "normal" and "dialog" has this on.)
# #
# full-shadow::: # full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you # Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection, # set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`. # you can set this to `true`.
# #
wintypes: wintypes:
@@ -6933,6 +6932,7 @@ ${font Montserrat Light:size=9}${color1}${top_mem name 10} ${color}${font} ${got
#+END_SRC #+END_SRC
* Gaming * Gaming
** Gamemode ** Gamemode
*** General *** General
@@ -7052,6 +7052,7 @@ inhibit_screensaver=1
; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time. ; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time.
;script_timeout=10 ;script_timeout=10
#+END_SRC #+END_SRC
** MangoHUD ** MangoHUD
#+BEGIN_SRC conf :tangle .config/MangoHud/MangoHud.conf #+BEGIN_SRC conf :tangle .config/MangoHud/MangoHud.conf
@@ -7850,6 +7851,7 @@ These are scripts that should be run from Lutris when launching or exiting a gam
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_launch.sh #+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_launch.sh
/home/sravan/.scripts/deadd.sh --pause /home/sravan/.scripts/deadd.sh --pause
/home/sravan/.scripts/picom.sh --off
#+END_SRC #+END_SRC
*** Post-Exit Script *** Post-Exit Script
@@ -7858,6 +7860,7 @@ These are scripts that should be run from Lutris when launching or exiting a gam
#+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_exit.sh #+BEGIN_SRC shell :shebang #!/bin/bash :tangle .scripts/game_exit.sh
/home/sravan/.scripts/deadd.sh --unpause /home/sravan/.scripts/deadd.sh --unpause
/home/sravan/.scripts/picom.sh --on
#+END_SRC #+END_SRC
** Control Center ** Control Center