Update Gamemode and MangoHud configs
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24
README.org
24
README.org
@@ -74,6 +74,7 @@
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- [[#general][General]]
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- [[#filter][Filter]]
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- [[#gpu][GPU]]
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- [[#cpu][CPU]]
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- [[#supervisor][Supervisor]]
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- [[#custom][Custom]]
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- [[#media][Media]]
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@@ -8458,6 +8459,8 @@ softrealtime=off
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; GameMode can renice game processes. You can put any value between 0 and 20 here, the value
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; will be negated and applied as a nice value (0 means no change). Defaults to 0.
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; To use this feature, the user must be added to the gamemode group (and then rebooted):
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; sudo usermod -aG gamemode $(whoami)
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renice=10
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; By default, GameMode adjusts the iopriority of clients to BE/0, you can put any value
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@@ -8469,6 +8472,10 @@ ioprio=0
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; Sets whether gamemode will inhibit the screensaver when active
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; Defaults to 1
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inhibit_screensaver=1
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; Sets whether gamemode will disable split lock mitigation when active
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; Defaults to 1
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disable_splitlock=1
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#+END_SRC
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*** Filter
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@@ -8519,6 +8526,19 @@ inhibit_screensaver=1
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;amd_performance_level=high
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#+END_SRC
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*** CPU
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#+BEGIN_SRC conf :tangle .config/gamemode.ini
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[cpu]
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; Parking or Pinning can be enabled with either "yes", "true" or "1" and disabled with "no", "false" or "0".
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; Either can also be set to a specific list of cores to park or pin, comma separated list where "-" denotes
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; a range. E.g "park_cores=1,8-15" would park cores 1 and 8 to 15.
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; The default is uncommented is to disable parking but enable pinning. If either is enabled the code will
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; currently only properly autodetect Ryzen 7900x3d, 7950x3d and Intel CPU:s with E- and P-cores.
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;park_cores=no
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;pin_cores=yes
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#+END_SRC
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*** Supervisor
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#+BEGIN_SRC conf :tangle .config/gamemode.ini
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@@ -8539,10 +8559,10 @@ inhibit_screensaver=1
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[custom]
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; Custom scripts (executed using the shell) when gamemode starts and ends
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;start=notify-send "GameMode started"
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; /home/me/bin/stop_ethmining.sh
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; /home/me/bin/stop_foldingathome.sh
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;end=notify-send "GameMode ended"
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; /home/me/bin/start_ethmining.sh
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; /home/me/bin/start_foldingathome.sh
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; Timeout for scripts (seconds). Scripts will be killed if they do not complete within this time.
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;script_timeout=10
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