From f8db3094b62685beb3a3642ad05c8298f1bf8f6a Mon Sep 17 00:00:00 2001 From: Sravan Balaji Date: Mon, 7 Dec 2020 22:00:30 -0500 Subject: [PATCH] Jonaburg Picom - Change alacritty opacity to 0.8 - Add sample jonaburg picom config with my changes - In dwm, show outer gap even when using only one window - In dwm, launch picom with experimental backend flag --- .config/alacritty/alacritty.yml | 3 +- .config/dwm | 2 +- .config/picom/picom.conf | 671 +++++++++++++++++++++++--------- 3 files changed, 491 insertions(+), 185 deletions(-) diff --git a/.config/alacritty/alacritty.yml b/.config/alacritty/alacritty.yml index e910744..6044982 100644 --- a/.config/alacritty/alacritty.yml +++ b/.config/alacritty/alacritty.yml @@ -391,7 +391,8 @@ colors: # # Window opacity as a floating point number from `0.0` to `1.0`. # The value `0.0` is completely transparent and `1.0` is opaque. -background_opacity: 0.9 +# background_opacity: 1.0 +background_opacity: 0.8 #selection: #semantic_escape_chars: ",│`|:\"' ()[]{}<>\t" diff --git a/.config/dwm b/.config/dwm index 80c2b48..63301b2 160000 --- a/.config/dwm +++ b/.config/dwm @@ -1 +1 @@ -Subproject commit 80c2b482f14a0e03da3c3c2a95b872fd41157e4e +Subproject commit 63301b2762527d343b1d93caf2b8039395edd149 diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf index 8d31921..6121a4e 100644 --- a/.config/picom/picom.conf +++ b/.config/picom/picom.conf @@ -1,228 +1,533 @@ -# Thank you code_nomad: http://9m.no/ꪯ鵞 -# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton +################################# +# Animations # +################################# +# requires https://github.com/jonaburg/picom + +# length of animation in milliseconds (default: 300) +transition-length = 150; + +# animation easing on the x-axis (default: 0.1) +transition-pow-x = 0.1; + +# animation easing on the y-axis (default: 0.1) +transition-pow-y = 0.1; + +#animation easing on the window width (default: 0.1) +transition-pow-w = 0.1; + +# animation easing on the window height (default: 0.1) +transition-pow-h = 0.1; + +# whether to animate window size changes (default: true) +size-transition = true; + +# whether to animate new windows from the center of the screen (default: false) +spawn-center-screen = false; + +# whether to animate new windows from their own center (default: true) +spawn-center = true; + +# Whether to animate down scaling (some programs handle this poorly) (default: false) +no-scale-down = true; + ################################# -# -# Backend -# +# Corners # ################################# +# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom +corner-radius = 10.0; +rounded-corners-exclude = [ + # "window_type = 'normal'", + # "class_g = 'awesome'", + # "class_g = 'URxvt'", + # "class_g = 'XTerm'", + # "class_g = 'kitty'", + # "class_g = 'Alacritty'", + "class_g = 'Polybar'", + # "class_g = 'code-oss'", + #"class_g = 'TelegramDesktop'", + # "class_g = 'firefox'", + # "class_g = 'Thunderbird'" +]; +round-borders = 1; +round-borders-exclude = [ + #"class_g = 'TelegramDesktop'", +]; -# Backend to use: "xrender" or "glx". -# GLX backend is typically much faster but depends on a sane driver. -backend = "glx"; ################################# -# -# GLX backend -# +# Shadows # ################################# -glx-no-stencil = true; - -# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. -# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, -# but a 20% increase when only 1/4 is. -# My tests on nouveau show terrible slowdown. -glx-copy-from-front = false; - -# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. -# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. -# May break VSync and is not available on some drivers. -# Overrides --glx-copy-from-front. -# glx-use-copysubbuffermesa = true; - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). -# Recommended if it works. -# glx-no-rebind-pixmap = true; - -# GLX backend: GLX buffer swap method we assume. -# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). -# undefined is the slowest and the safest, and the default value. -# copy is fastest, but may fail on some drivers, -# 2-6 are gradually slower but safer (6 is still faster than 0). -# Usually, double buffer means 2, triple buffer means 3. -# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. -# Useless with --glx-use-copysubbuffermesa. -# Partially breaks --resize-damage. -# Defaults to undefined. -#glx-swap-method = "undefined"; - -################################# +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. # -# Shadows +# shadow = false +shadow = false; + +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +shadow-radius = 7; + +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +# shadow-opacity = .75 + +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +shadow-offset-x = -7; + +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +shadow-offset-y = -7; + +# Avoid drawing shadows on dock/panel windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. # -################################# +# no-dock-shadow = false -# Enabled client-side shadows on windows. -shadow = true; -# The blur radius for shadows. (default 12) -shadow-radius = 5; -# The left offset for shadows. (default -15) -shadow-offset-x = -5; -# The top offset for shadows. (default -15) -shadow-offset-y = -5; -# The translucency for shadows. (default .75) -shadow-opacity = 0.5; +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dnd-shadow = false -# Set if you want different colour shadows -# shadow-red = 0.0; -# shadow-green = 0.0; -# shadow-blue = 0.0; +# Red color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-red = 0 -# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches -# (most applications are fine, only apps that do weird things with xshapes or argb are affected). -# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +# Green color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-green = 0 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-blue = 0 + +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. +# +# shadow-ignore-shaped = '' + +# Specify a list of conditions of windows that should have no shadow. +# +# examples: +# shadow-exclude = "n:e:Notification"; +# +# shadow-exclude = [] shadow-exclude = [ - "! name~=''", - "name = 'Notification'", - "name = 'Plank'", - "name = 'Docky'", - "name = 'Kupfer'", - "name = 'xfce4-notifyd'", - "name = 'cpt_frame_window'", - "name *= 'VLC'", - "name *= 'compton'", - "name *= 'picom'", - "name *= 'Chromium'", - "name *= 'Chrome'", - "class_g = 'Firefox' && argb", - "class_g = 'Conky'", - "class_g = 'Kupfer'", - "class_g = 'Synapse'", - "class_g ?= 'Notify-osd'", - "class_g ?= 'Cairo-dock'", - "class_g ?= 'Xfce4-notifyd'", - "class_g ?= 'Xfce4-power-manager'", - "_GTK_FRAME_EXTENTS@:c", - "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" -]; -# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) -shadow-ignore-shaped = false; - -################################# -# -# Opacity -# -################################# - -inactive-opacity = 1; -active-opacity = 1; -frame-opacity = 1; -inactive-opacity-override = false; - -# Dim inactive windows. (0.0 - 1.0) -# inactive-dim = 0.2; -# Do not let dimness adjust based on window opacity. -# inactive-dim-fixed = true; -# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. -# blur-background = true; -# Blur background of opaque windows with transparent frames as well. -# blur-background-frame = true; -# Do not let blur radius adjust based on window opacity. -blur-background-fixed = false; -blur-background-exclude = [ - "window_type = 'dock'", - "window_type = 'desktop'" + # "name = 'Notification'", + # "class_g = 'Conky'", + # "class_g ?= 'Notify-osd'", + # "class_g = 'Cairo-clock'", + # "class_g = 'slop'", + # "class_g = 'Polybar'", + # "_GTK_FRAME_EXTENTS@:c" ]; +# Specify a X geometry that describes the region in which shadow should not +# be painted in, such as a dock window region. Use +# shadow-exclude-reg = "x10+0+0" +# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. +# +# shadow-exclude-reg = "" + +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false + + ################################# -# -# Fading -# +# Fading # ################################# -# Fade windows during opacity changes. +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false fading = true; -# The time between steps in a fade in milliseconds. (default 10). -fade-delta = 4; -# Opacity change between steps while fading in. (default 0.028). + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 fade-in-step = 0.03; -# Opacity change between steps while fading out. (default 0.03). + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 fade-out-step = 0.03; -# Fade windows in/out when opening/closing -# no-fading-openclose = true; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 # Specify a list of conditions of windows that should not be faded. -fade-exclude = [ ]; +# don't need this, we disable fading for all normal windows with wintypes: {} +fade-exclude = [ + # "class_g = 'slop'" # maim +] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + ################################# -# -# Other -# +# Transparency / Opacity # ################################# -# Try to detect WM windows and mark them as active. -mark-wmwin-focused = true; -# Mark all non-WM but override-redirect windows active (e.g. menus). -mark-ovredir-focused = true; -# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. -# Usually more reliable but depends on a EWMH-compliant WM. -use-ewmh-active-win = true; -# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. -detect-rounded-corners = true; +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +inactive-opacity = 1 +# inactive-opacity = 0.8; -# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. -# This prevents opacity being ignored for some apps. -# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. -detect-client-opacity = true; +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +frame-opacity = 1.0 +# frame-opacity = 0.7; -# Specify refresh rate of the screen. -# If not specified or 0, picom will try detecting this with X RandR extension. -refresh-rate = 0; +# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) +# menu-opacity = 1.0 +# menu-opacity is depreciated use dropdown-menu and popup-menu instead. -# Vertical synchronization: match the refresh rate of the monitor -vsync = true; +#If using these 2 below change their values in line 530 & 531 aswell +# popup_menu = { opacity = 0.8; } +popup_menu = { opacity = 1.0; } +# dropdown_menu = { opacity = 0.8; } +dropdown_menu = { opacity = 1.0; } -# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. -# Reported to have no effect, though. -dbe = false; -# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. -# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -#sw-opti = true; +# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; -# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. -# Known to cause flickering when redirecting/unredirecting windows. -unredir-if-possible = false; +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +active-opacity = 1.0; + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 # Specify a list of conditions of windows that should always be considered focused. -focus-exclude = [ ]; +# focus-exclude = [] +focus-exclude = [ + # "class_g = 'Cairo-clock'", + # "class_g = 'Bar'", # lemonbar + # "class_g = 'slop'" # maim +]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] +opacity-rule = [ + # "80:class_g = 'Bar'", # lemonbar + # "100:class_g = 'slop'", # maim + # "100:class_g = 'XTerm'", + # "100:class_g = 'URxvt'", + # "100:class_g = 'kitty'", + # "100:class_g = 'Alacritty'", + # "80:class_g = 'Polybar'", + # "100:class_g = 'code-oss'", + # "100:class_g = 'Meld'", + # "70:class_g = 'TelegramDesktop'", + # "90:class_g = 'Joplin'", + # "100:class_g = 'firefox'", + # "100:class_g = 'Thunderbird'" +]; -# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. -detect-transient = true; -# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. -# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. -detect-client-leader = true; ################################# +# Background-Blurring # +################################# + +# Parameters for background blurring, see the *BLUR* section for more information. +# blur-method = +# blur-size = 12 # +# blur-deviation = false + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +# blur-background = true; + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. +# +# blur-background-frame = false; + + +# Use fixed blur strength rather than adjusting according to window opacity. +# blur-background-fixed = false; + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = '' +# blur-kern = "3x3box"; + +blur: { + # requires: https://github.com/ibhagwan/picom + method = "kawase"; + #method = "kernel"; + strength = 7; + # deviation = 1.0; + # kernel = "11x11gaussian"; + background = false; + background-frame = false; + background-fixed = false; + kern = "3x3box"; +} + +# Exclude conditions for background blur. +blur-background-exclude = [ + #"window_type = 'dock'", + #"window_type = 'desktop'", + #"class_g = 'URxvt'", + # + # prevents picom from blurring the background + # when taking selection screenshot with `main` + # https://github.com/naelstrof/maim/issues/130 + "class_g = 'slop'", + "_GTK_FRAME_EXTENTS@:c" +]; + + +################################# +# General Settings # +################################# + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# +experimental-backends = true; +backend = "glx"; +#backend = "xrender"; + + +# Enable/disable VSync. +# vsync = false +vsync = false + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +# dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# detect-rounded-corners = false +detect-rounded-corners = true; + +# Detect '_NET_WM_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# +# detect-client-opacity = false +detect-client-opacity = true; + +# Specify refresh rate of the screen. If not specified or 0, picom will +# try detecting this with X RandR extension. +# +# refresh-rate = 60 +refresh-rate = 0 + +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with +# vsync drm/opengl/opengl-oml +# as they essentially does sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +# +# sw-opti = + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# +# unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# detect-transient is enabled, too. +# +# detect-client-leader = false +detect-client-leader = true + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) +#Changing use-damage to false fixes the problem +use-damage = false + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +# xrender-sync-fence = false + +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. +# +# glx-fshader-win = '' + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "info"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = '/path/to/your/log/file' + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = '/path/to/your/log/file' + # Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. # -################################# - wintypes: { - tooltip = - { - # fade: Fade the particular type of windows. - fade = true; - # shadow: Give those windows shadow - shadow = false; - # opacity: Default opacity for the type of windows. - opacity = 0.85; - # focus: Whether to always consider windows of this type focused. - focus = true; - }; + normal = { fade = false; shadow = false; } + tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; + dock = { shadow = false; } + dnd = { shadow = false; } + # popup_menu = { opacity = 0.8; } + popup_menu = { opacity = 1.0; } + # dropdown_menu = { opacity = 0.8; } + dropdown_menu = { opacity = 1.0; } }; - -###################### -# -# XSync -# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d -# -###################### - -# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. -xrender-sync-fence = true;