Adding steam patch
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21
dwm.c
21
dwm.c
@ -294,6 +294,9 @@ struct Client {
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int isterminal, noswallow;
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pid_t pid;
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#endif // SWALLOW_PATCH
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#if STEAM_PATCH
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int issteam;
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#endif // STEAM_PATCH
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#if STICKY_PATCH
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int issticky;
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#endif // STICKY_PATCH
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@ -685,6 +688,11 @@ applyrules(Client *c)
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gettextprop(c->win, wmatom[WMWindowRole], role, sizeof(role));
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#endif // WINDOWROLERULE_PATCH
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#if STEAM_PATCH
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if (strstr(class, "Steam") || strstr(class, "steam_app_"))
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c->issteam = 1;
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#endif // STEAM_PATCH
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for (i = 0; i < LENGTH(rules); i++) {
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r = &rules[i];
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if ((!r->title || strstr(c->name, r->title))
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@ -1198,6 +1206,18 @@ configurerequest(XEvent *e)
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c->bw = ev->border_width;
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else if (c->isfloating || !selmon->lt[selmon->sellt]->arrange) {
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m = c->mon;
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#if STEAM_PATCH
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if (!c->issteam) {
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if (ev->value_mask & CWX) {
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c->oldx = c->x;
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c->x = m->mx + ev->x;
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}
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if (ev->value_mask & CWY) {
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c->oldy = c->y;
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c->y = m->my + ev->y;
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}
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}
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#else
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if (ev->value_mask & CWX) {
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c->oldx = c->x;
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c->x = m->mx + ev->x;
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@ -1206,6 +1226,7 @@ configurerequest(XEvent *e)
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c->oldy = c->y;
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c->y = m->my + ev->y;
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}
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#endif // STEAM_PATCH
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if (ev->value_mask & CWWidth) {
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c->oldw = c->w;
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c->w = ev->width;
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