Adding flextile patch

This commit is contained in:
bakkeby
2019-09-09 22:25:19 +02:00
parent 637cc50dda
commit 20872921bc
10 changed files with 602 additions and 9 deletions

View File

@@ -93,6 +93,14 @@ static const float mfact = 0.55; /* factor of master area size [0.05..0.95]
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
#if FLEXTILE_LAYOUT
static const int layoutaxis[] = {
SPLIT_VERTICAL, /* layout axis: 1 = x, 2 = y; negative values mirror the layout, setting the master area to the right / bottom instead of left / top */
TOP_TO_BOTTOM, /* master axis: 1 = x (from left to right), 2 = y (from top to bottom), 3 = z (monocle), 4 = grid */
TOP_TO_BOTTOM, /* stack axis: 1 = x (from left to right), 2 = y (from top to bottom), 3 = z (monocle), 4 = grid */
};
#endif
#if NROWGRID_LAYOUT
#define FORCE_VSPLIT 1
#endif
@@ -127,6 +135,9 @@ static const Layout layouts[] = {
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle },
#endif
#if FLEXTILE_LAYOUT
{ "[]=", flextile },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid },
#endif
@@ -204,6 +215,19 @@ static Key keys[] = {
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
#if FLEXTILE_LAYOUT
{ MODKEY, XK_w, setflexlayout, {.i = 293 } }, // centered master
{ MODKEY, XK_e, setflexlayout, {.i = 273 } }, // bstackhoriz layout
{ MODKEY, XK_r, setflexlayout, {.i = 272 } }, // bstack layout
{ MODKEY, XK_g, setflexlayout, {.i = 263 } }, // tile + grid layout
{ MODKEY|ControlMask, XK_w, setflexlayout, {.i = 7 } }, // grid
{ MODKEY|ControlMask, XK_e, setflexlayout, {.i = 262 } }, // deck layout
{ MODKEY|ControlMask, XK_r, setflexlayout, {.i = 6 } }, // monocle
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = 0} }, /* flextile, 0 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = 1} }, /* flextile, 1 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = 2} }, /* flextile, 2 = stack axis */
{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
#endif // FLEXTILE_LAYOUT
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
#if TOGGLEFULLSCREEN_PATCH