Adding renamed scratchpads patch
This commit is contained in:
@@ -182,6 +182,13 @@ flextitledraw(Monitor *m, Client *c, int unused, int x, int w, int tabscheme, Ar
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int tw = w;
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int clientscheme = (
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#if RENAMED_SCRATCHPADS_PATCH
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c->scratchkey != 0 && c == selmon->sel
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? SchemeScratchSel
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: c->scratchkey != 0
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? SchemeScratchNorm
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:
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#endif // RENAMED_SCRATCHPADS_PATCH
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c == selmon->sel && HIDDEN(c)
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? SchemeHidSel
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: HIDDEN(c)
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@@ -13,7 +13,7 @@ viewex(const Arg *arg)
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void
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viewallex(const Arg *arg)
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{
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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view(&((Arg){.ui = ~SPTAGMASK}));
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#else
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view(&((Arg){.ui = ~0}));
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@@ -41,7 +41,7 @@ toggletagex(const Arg *arg)
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void
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tagallex(const Arg *arg)
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{
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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tag(&((Arg){.ui = ~SPTAGMASK}));
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#else
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tag(&((Arg){.ui = ~0}));
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@@ -218,7 +218,9 @@
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#if ROUNDED_CORNERS_PATCH
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#include "roundedcorners.c"
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#endif
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#if SCRATCHPADS_PATCH
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#if RENAMED_SCRATCHPADS_PATCH
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#include "renamed_scratchpads.c"
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#elif SCRATCHPADS_PATCH
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#include "scratchpad.c"
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#endif
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#if SCRATCHPAD_ALT_1_PATCH
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@@ -217,7 +217,9 @@
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#if ROUNDED_CORNERS_PATCH
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#include "roundedcorners.h"
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#endif
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#if SCRATCHPADS_PATCH
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#if RENAMED_SCRATCHPADS_PATCH
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#include "renamed_scratchpads.h"
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#elif SCRATCHPADS_PATCH
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#include "scratchpad.h"
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#endif
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#if SCRATCHPAD_ALT_1_PATCH
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@@ -33,7 +33,7 @@ pertagview(const Arg *arg)
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if (arg->ui & TAGMASK) {
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selmon->pertag->prevtag = selmon->pertag->curtag;
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selmon->tagset[selmon->seltags] = arg->ui & TAGMASK;
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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if (arg->ui == ~SPTAGMASK)
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#else
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if (arg->ui == ~0)
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151
patch/renamed_scratchpads.c
Normal file
151
patch/renamed_scratchpads.c
Normal file
@@ -0,0 +1,151 @@
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void
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removescratch(const Arg *arg)
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{
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Client *c = selmon->sel;
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if (!c)
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return;
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c->scratchkey = 0;
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}
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void
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setscratch(const Arg *arg)
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{
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Client *c = selmon->sel;
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if (!c)
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return;
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c->scratchkey = ((char**)arg->v)[0][0];
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}
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void spawnscratch(const Arg *arg)
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{
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if (fork() == 0) {
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if (dpy)
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close(ConnectionNumber(dpy));
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setsid();
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execvp(((char **)arg->v)[1], ((char **)arg->v)+1);
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fprintf(stderr, "dwm: execvp %s", ((char **)arg->v)[1]);
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perror(" failed");
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exit(EXIT_SUCCESS);
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}
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}
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void
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togglescratch(const Arg *arg)
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{
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Client *c, *next, *last = NULL, *found = NULL, *monclients = NULL;
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Monitor *mon;
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int scratchvisible = 0; // whether the scratchpads are currently visible or not
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int multimonscratch = 0; // whether we have scratchpads that are placed on multiple monitors
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int scratchmon = -1; // the monitor where the scratchpads exist
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int numscratchpads = 0; // count of scratchpads
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/* Looping through monitors and client's twice, the first time to work out whether we need
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to move clients across from one monitor to another or not */
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for (mon = mons; mon; mon = mon->next)
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for (c = mon->clients; c; c = c->next) {
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if (c->scratchkey != ((char**)arg->v)[0][0])
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continue;
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if (scratchmon != -1 && scratchmon != mon->num)
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multimonscratch = 1;
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if (c->mon->tagset[c->mon->seltags] & c->tags) // && !HIDDEN(c)
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++scratchvisible;
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scratchmon = mon->num;
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++numscratchpads;
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}
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/* Now for the real deal. The logic should go like:
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- hidden scratchpads will be shown
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- shown scratchpads will be hidden, unless they are being moved to the current monitor
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- the scratchpads will be moved to the current monitor if they all reside on the same monitor
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- multiple scratchpads residing on separate monitors will be left in place
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*/
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for (mon = mons; mon; mon = mon->next) {
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for (c = mon->stack; c; c = next) {
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next = c->snext;
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if (c->scratchkey != ((char**)arg->v)[0][0])
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continue;
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/* awesomebar / wintitleactions compatibility, unhide scratchpad if hidden
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if (HIDDEN(c)) {
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XMapWindow(dpy, c->win);
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setclientstate(c, NormalState);
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}
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*/
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/* Record the first found scratchpad client for focus purposes, but prioritise the
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scratchpad on the current monitor if one exists */
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if (!found || (mon == selmon && found->mon != selmon))
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found = c;
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/* If scratchpad clients reside on another monitor and we are moving them across then
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as we are looping through monitors we could be moving a client to a monitor that has
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not been processed yet, hence we could be processing a scratchpad twice. To avoid
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this we detach them and add them to a temporary list (monclients) which is to be
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processed later. */
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if (!multimonscratch && c->mon != selmon) {
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detach(c);
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detachstack(c);
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c->next = NULL;
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/* Note that we are adding clients at the end of the list, this is to preserve the
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order of clients as they were on the adjacent monitor (relevant when tiled) */
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if (last)
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last = last->next = c;
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else
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last = monclients = c;
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} else if (scratchvisible == numscratchpads) {
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c->tags = 0;
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} else {
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XSetWindowBorder(dpy, c->win, scheme[SchemeScratchNorm][ColBorder].pixel);
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c->tags = c->mon->tagset[c->mon->seltags];
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if (c->isfloating)
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XRaiseWindow(dpy, c->win);
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}
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}
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}
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/* Attach moved scratchpad clients on the selected monitor */
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for (c = monclients; c; c = next) {
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next = c->next;
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mon = c->mon;
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c->mon = selmon;
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c->tags = selmon->tagset[selmon->seltags];
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/* Attach scratchpad clients from other monitors at the bottom of the stack */
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if (selmon->clients) {
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for (last = selmon->clients; last && last->next; last = last->next);
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last->next = c;
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} else
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selmon->clients = c;
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c->next = NULL;
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attachstack(c);
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/* Center floating scratchpad windows when moved from one monitor to another */
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if (c->isfloating) {
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if (c->w > selmon->ww)
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c->w = selmon->ww - c->bw * 2;
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if (c->h > selmon->wh)
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c->h = selmon->wh - c->bw * 2;
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if (numscratchpads > 1) {
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c->x = c->mon->wx + (c->x - mon->wx) * ((double)(abs(c->mon->ww - WIDTH(c))) / MAX(abs(mon->ww - WIDTH(c)), 1));
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c->y = c->mon->wy + (c->y - mon->wy) * ((double)(abs(c->mon->wh - HEIGHT(c))) / MAX(abs(mon->wh - HEIGHT(c)), 1));
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} else if (c->x < c->mon->mx || c->x > c->mon->mx + c->mon->mw ||
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c->y < c->mon->my || c->y > c->mon->my + c->mon->mh) {
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c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
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c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
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}
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resizeclient(c, c->x, c->y, c->w, c->h);
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XRaiseWindow(dpy, c->win);
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}
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}
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if (found) {
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focus(ISVISIBLE(found) ? found : NULL);
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arrange(NULL);
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if (found->isfloating)
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XRaiseWindow(dpy, found->win);
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} else {
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spawnscratch(arg);
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}
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}
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4
patch/renamed_scratchpads.h
Normal file
4
patch/renamed_scratchpads.h
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@@ -0,0 +1,4 @@
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static void removescratch(const Arg *arg);
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static void setscratch(const Arg *arg);
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static void spawnscratch(const Arg *arg);
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static void togglescratch(const Arg *arg);
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@@ -39,7 +39,7 @@ setborderpx(const Arg *arg)
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if (HIDDEN(c))
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continue;
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#endif // BAR_WINTITLEACTIONS_PATCH
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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if ((c->tags & SPTAGMASK) && !ISVISIBLE(c))
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continue;
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#endif // SCRATCHPADS_PATCH
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@@ -2,7 +2,7 @@ void
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shiftview(const Arg *arg)
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{
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Arg shifted;
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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unsigned int seltagset = selmon->tagset[selmon->seltags] & ~SPTAGMASK;
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#else
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unsigned int seltagset = selmon->tagset[selmon->seltags];
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@@ -11,7 +11,7 @@ shiftview(const Arg *arg)
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shifted.ui = (seltagset << arg->i) | (seltagset >> (NUMTAGS - arg->i));
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else // right circular shift
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shifted.ui = (seltagset >> -arg->i) | (seltagset << (NUMTAGS + arg->i));
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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shifted.ui &= ~SPTAGMASK;
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#endif // SCRATCHPADS_PATCH
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@@ -10,7 +10,7 @@ shiftviewclients(const Arg *arg)
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for (selmon = mons; selmon; selmon = selmon->next)
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#endif // TAGSYNC_PATCH
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for (c = selmon->clients; c; c = c->next) {
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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if (!(c->tags & SPTAGMASK))
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tagmask = tagmask | c->tags;
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#elif SCRATCHPAD_ALT_1_PATCH
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@@ -24,7 +24,7 @@ shiftviewclients(const Arg *arg)
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selmon = origselmon;
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#endif // TAGSYNC_PATCH
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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shifted.ui = selmon->tagset[selmon->seltags] & ~SPTAGMASK;
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#else
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shifted.ui = selmon->tagset[selmon->seltags];
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@@ -37,7 +37,7 @@ shiftviewclients(const Arg *arg)
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else // right circular shift
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shifted.ui = (shifted.ui >> -arg->i)
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| (shifted.ui << (NUMTAGS + arg->i));
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#if SCRATCHPADS_PATCH
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#if SCRATCHPADS_PATCH && !RENAMED_SCRATCHPADS_PATCH
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shifted.ui &= ~SPTAGMASK;
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#endif // SCRATCHPADS_PATCH
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} while (tagmask && !(shifted.ui & tagmask));
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10
patch/xrdb.c
10
patch/xrdb.c
@@ -48,6 +48,16 @@ loadxrdb()
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XRDB_LOAD_COLOR("dwm.urgbgcolor", urgbgcolor);
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XRDB_LOAD_COLOR("dwm.urgbordercolor", urgbordercolor);
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XRDB_LOAD_COLOR("dwm.urgfloatcolor", urgfloatcolor);
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#if RENAMED_SCRATCHPADS_PATCH
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XRDB_LOAD_COLOR("dwm.scratchselfgcolor", scratchselfgcolor);
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XRDB_LOAD_COLOR("dwm.scratchselbgcolor", scratchselbgcolor);
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XRDB_LOAD_COLOR("dwm.scratchselbordercolor", scratchselbordercolor);
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XRDB_LOAD_COLOR("dwm.scratchselfloatcolor", scratchselfloatcolor);
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XRDB_LOAD_COLOR("dwm.scratchnormfgcolor", scratchnormfgcolor);
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XRDB_LOAD_COLOR("dwm.scratchnormbgcolor", scratchnormbgcolor);
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XRDB_LOAD_COLOR("dwm.scratchnormbordercolor", scratchnormbordercolor);
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XRDB_LOAD_COLOR("dwm.scratchnormfloatcolor", scratchnormfloatcolor);
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#endif // RENAMED_SCRATCHPADS_PATCH
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#if BAR_FLEXWINTITLE_PATCH
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XRDB_LOAD_COLOR("dwm.normTTBbgcolor", normTTBbgcolor);
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XRDB_LOAD_COLOR("dwm.normLTRbgcolor", normLTRbgcolor);
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