Adding float border color patch
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23
config.def.h
23
config.def.h
@@ -32,16 +32,26 @@ static const char col_cyan[] = "#005577";
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#if ALPHA_PATCH
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static const unsigned int baralpha = 0xd0;
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static const unsigned int borderalpha = OPAQUE;
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static const unsigned int alphas[][3] = {
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static const unsigned int alphas[][3] = {
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/* fg bg border */
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[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
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[SchemeSel] = { OPAQUE, baralpha, borderalpha },
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#if AWESOMEBAR_PATCH
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[SchemeHid] = { OPAQUE, baralpha, borderalpha },
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[SchemeHid] = { OPAQUE, baralpha, borderalpha },
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#endif // AWESOMEBAR_PATCH
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};
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#endif // ALPHA_PATCH
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static const char *colors[][3] = {
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#if FLOAT_BORDER_COLOR_PATCH
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static const char *colors[][4] = {
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/* fg bg border float */
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[SchemeNorm] = { col_gray3, col_gray1, col_gray2, col_gray2 },
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[SchemeSel] = { col_gray4, col_cyan, col_cyan, col_cyan },
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#if AWESOMEBAR_PATCH
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[SchemeHid] = { col_cyan, col_gray1, col_cyan, col_cyan },
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#endif // AWESOMEBAR_PATCH
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};
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#else
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static const char *colors[][3] = {
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/* fg bg border */
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[SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
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[SchemeSel] = { col_gray4, col_cyan, col_cyan },
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@@ -49,6 +59,7 @@ static const char *colors[][3] = {
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[SchemeHid] = { col_cyan, col_gray1, col_cyan },
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#endif // AWESOMEBAR_PATCH
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};
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#endif // FLOAT_BORDER_COLOR_PATCH
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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@@ -238,9 +249,9 @@ static Key keys[] = {
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{ MODKEY|ControlMask, XK_e, setflexlayout, {.i = 262 } }, // deck layout
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{ MODKEY|ControlMask, XK_r, setflexlayout, {.i = 6 } }, // monocle
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{ MODKEY|ControlMask, XK_g, setflexlayout, {.i = 257 } }, // columns (col) layout
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{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = 0 } }, /* flextile, 0 = layout axis */
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{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = 1 } }, /* flextile, 1 = master axis */
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{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = 2 } }, /* flextile, 2 = stack axis */
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{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = 0 } }, /* flextile, 0 = layout axis */
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{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = 1 } }, /* flextile, 1 = master axis */
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{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = 2 } }, /* flextile, 2 = stack axis */
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{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
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#endif // FLEXTILE_LAYOUT
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{ MODKEY, XK_space, setlayout, {0} },
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