Adding LG3D patch
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10
dwm.c
10
dwm.c
@@ -1020,7 +1020,10 @@ attachstack(Client *c)
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void
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buttonpress(XEvent *e)
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{
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int click, i, x, r;
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int click, i, r;
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#if TAB_PATCH
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int x;
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#endif // TAB_PATCH
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Arg arg = {0};
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Client *c;
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Monitor *m;
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@@ -3518,8 +3521,13 @@ setup(void)
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wmcheckwin = XCreateSimpleWindow(dpy, root, 0, 0, 1, 1, 0, 0, 0);
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XChangeProperty(dpy, wmcheckwin, netatom[NetWMCheck], XA_WINDOW, 32,
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PropModeReplace, (unsigned char *) &wmcheckwin, 1);
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#if LG3D_PATCH
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XChangeProperty(dpy, wmcheckwin, netatom[NetWMName], utf8string, 8,
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PropModeReplace, (unsigned char *) "LG3D", 4);
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#else
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XChangeProperty(dpy, wmcheckwin, netatom[NetWMName], utf8string, 8,
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PropModeReplace, (unsigned char *) "dwm", 3);
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#endif // LG3D_PATCH
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XChangeProperty(dpy, root, netatom[NetWMCheck], XA_WINDOW, 32,
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PropModeReplace, (unsigned char *) &wmcheckwin, 1);
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/* EWMH support per view */
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