Adding launcher patch
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81
patch/bar_launcher.c
Normal file
81
patch/bar_launcher.c
Normal file
@ -0,0 +1,81 @@
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#if BAR_STATUS2D_PATCH
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int
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width_launcher(Bar *bar, BarArg *a)
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{
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += status2dtextlength(launchers[i].name) + lrpad / 2;
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}
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return x ? x + lrpad / 2 : 0;
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}
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int
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draw_launcher(Bar *bar, BarArg *a)
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{
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int i, w = 0;;
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for (i = 0; i < LENGTH(launchers); i++) {
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w = status2dtextlength(launchers[i].name);
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drawstatusbar(a, launchers[i].name);
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a->x += w + lrpad / 2;
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}
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return a->x ;
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}
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int
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click_launcher(Bar *bar, Arg *arg, BarArg *a)
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{
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += status2dtextlength(launchers[i].name) + lrpad / 2;
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if (a->x < x) {
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spawn(&launchers[i].command);
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break;
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}
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}
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return -1;
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}
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#else
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int
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width_launcher(Bar *bar, BarArg *a)
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{
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += TEXTW(launchers[i].name);
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}
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return x;
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}
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int
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draw_launcher(Bar *bar, BarArg *a)
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{
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int i, x = 0, w = 0;;
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for (i = 0; i < LENGTH(launchers); i++) {
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w = TEXTW(launchers[i].name);
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drw_text(drw, x, 0, w, bh, lrpad / 2, launchers[i].name, 0, True);
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x += w;
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}
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return x;
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}
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int
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click_launcher(Bar *bar, Arg *arg, BarArg *a)
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{
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += TEXTW(launchers[i].name);
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if (a->x < x) {
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spawn(&launchers[i].command);
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break;
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}
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}
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return -1;
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}
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#endif // BAR_STATUS2D_PATCH
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