Adding statusbutton patch ref. #33
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10
config.def.h
10
config.def.h
@@ -42,6 +42,9 @@ static const int vertpadbar = 0; /* vertical padding for statusba
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#if STATICSTATUS_PATCH && !STATUSALLMONS_PATCH
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static const int statmonval = 0;
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#endif // STATICSTATUS_PATCH
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#if STATUSBUTTON_PATCH
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static const char buttonbar[] = "<O>";
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#endif // STATUSBUTTON_PATCH
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#if SYSTRAY_PATCH
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static const unsigned int systraypinning = 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */
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static const unsigned int systrayspacing = 2; /* systray spacing */
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@@ -1134,9 +1137,16 @@ static Command commands[] = {
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#endif // KEYMODES_PATCH
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/* button definitions */
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#if STATUSBUTTON_PATCH
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/* click can be ClkButton, ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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#else
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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#endif //
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static Button buttons[] = {
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/* click event mask button function argument */
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#if STATUSBUTTON_PATCH
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{ ClkButton, 0, Button1, spawn, {.v = dmenucmd } },
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#endif // STATUSBUTTON_PATCH
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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#if AWESOMEBAR_PATCH
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