Minor tweaks to awesomebar patch (incl. alpha and systray compatibility)

This commit is contained in:
bakkeby
2019-09-10 08:27:00 +02:00
parent 2d1d1dade4
commit d0757568ee
7 changed files with 36 additions and 6 deletions

View File

@@ -36,6 +36,9 @@ static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
#if AWESOMEBAR_PATCH
[SchemeHid] = { OPAQUE, baralpha, borderalpha },
#endif // AWESOMEBAR_PATCH
};
#endif // ALPHA_PATCH
static const char *colors[][3] = {
@@ -217,6 +220,9 @@ static Key keys[] = {
{ MODKEY|Mod4Mask|ShiftMask, XK_0, defaultgaps, {0} },
#endif // VANITYGAPS_PATCH
{ MODKEY, XK_Tab, view, {0} },
#if AWESOMEBAR_PATCH
{ MODKEY, XK_z, showhideclient, {0} },
#endif // AWESOMEBAR_PATCH
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
{ MODKEY|ShiftMask, XK_q, quit, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
@@ -231,9 +237,10 @@ static Key keys[] = {
{ MODKEY|ControlMask, XK_w, setflexlayout, {.i = 7 } }, // grid
{ MODKEY|ControlMask, XK_e, setflexlayout, {.i = 262 } }, // deck layout
{ MODKEY|ControlMask, XK_r, setflexlayout, {.i = 6 } }, // monocle
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = 0} }, /* flextile, 0 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = 1} }, /* flextile, 1 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = 2} }, /* flextile, 2 = stack axis */
{ MODKEY|ControlMask, XK_g, setflexlayout, {.i = 257 } }, // columns (col) layout
{ MODKEY|ControlMask, XK_t, rotatelayoutaxis, {.i = 0 } }, /* flextile, 0 = layout axis */
{ MODKEY|ControlMask, XK_Tab, rotatelayoutaxis, {.i = 1 } }, /* flextile, 1 = master axis */
{ MODKEY|ControlMask|ShiftMask, XK_Tab, rotatelayoutaxis, {.i = 2 } }, /* flextile, 2 = stack axis */
{ MODKEY|ControlMask, XK_Return, mirrorlayout, {0} }, /* flextile, flip master and stack areas */
#endif // FLEXTILE_LAYOUT
{ MODKEY, XK_space, setlayout, {0} },
@@ -281,6 +288,7 @@ static Button buttons[] = {
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
#if AWESOMEBAR_PATCH
{ ClkWinTitle, 0, Button1, togglewin, {0} },
{ ClkWinTitle, 0, Button3, showhideclient, {0} },
#endif // AWESOMEBAR_PATCH
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },