153 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
void
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removescratch(const Arg *arg)
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{
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	Client *c = selmon->sel;
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	if (!c)
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		return;
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	c->scratchkey = 0;
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}
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void
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setscratch(const Arg *arg)
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{
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	Client *c = selmon->sel;
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	if (!c)
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		return;
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	c->scratchkey = ((char**)arg->v)[0][0];
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}
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void spawnscratch(const Arg *arg)
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{
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	if (fork() == 0) {
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		if (dpy)
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			close(ConnectionNumber(dpy));
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		setsid();
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		execvp(((char **)arg->v)[1], ((char **)arg->v)+1);
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		fprintf(stderr, "dwm: execvp %s", ((char **)arg->v)[1]);
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		perror(" failed");
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		exit(EXIT_SUCCESS);
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	}
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}
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void
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togglescratch(const Arg *arg)
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{
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	Client *c, *next, *last = NULL, *found = NULL, *monclients = NULL;
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	Monitor *mon;
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	int scratchvisible = 0; // whether the scratchpads are currently visible or not
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	int multimonscratch = 0; // whether we have scratchpads that are placed on multiple monitors
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	int scratchmon = -1; // the monitor where the scratchpads exist
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	int numscratchpads = 0; // count of scratchpads
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	/* Looping through monitors and client's twice, the first time to work out whether we need
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	   to move clients across from one monitor to another or not */
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	for (mon = mons; mon; mon = mon->next)
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		for (c = mon->clients; c; c = c->next) {
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			if (c->scratchkey != ((char**)arg->v)[0][0])
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				continue;
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			if (scratchmon != -1 && scratchmon != mon->num)
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				multimonscratch = 1;
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			if (c->mon->tagset[c->mon->seltags] & c->tags) // && !HIDDEN(c)
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				++scratchvisible;
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			scratchmon = mon->num;
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			++numscratchpads;
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		}
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	/* Now for the real deal. The logic should go like:
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	    - hidden scratchpads will be shown
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	    - shown scratchpads will be hidden, unless they are being moved to the current monitor
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	    - the scratchpads will be moved to the current monitor if they all reside on the same monitor
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	    - multiple scratchpads residing on separate monitors will be left in place
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	 */
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	for (mon = mons; mon; mon = mon->next) {
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		for (c = mon->stack; c; c = next) {
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			next = c->snext;
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			if (c->scratchkey != ((char**)arg->v)[0][0])
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				continue;
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			#if BAR_WINTITLEACTIONS_PATCH
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			/* unhide scratchpad if hidden */
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			if (HIDDEN(c)) {
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				XMapWindow(dpy, c->win);
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				setclientstate(c, NormalState);
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			}
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			#endif // BAR_WINTITLEACTIONS_PATCH
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			/* Record the first found scratchpad client for focus purposes, but prioritise the
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			   scratchpad on the current monitor if one exists */
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			if (!found || (mon == selmon && found->mon != selmon))
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				found = c;
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			/* If scratchpad clients reside on another monitor and we are moving them across then
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			   as we are looping through monitors we could be moving a client to a monitor that has
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			   not been processed yet, hence we could be processing a scratchpad twice. To avoid
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			   this we detach them and add them to a temporary list (monclients) which is to be
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			   processed later. */
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			if (!multimonscratch && c->mon != selmon) {
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				detach(c);
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				detachstack(c);
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				c->next = NULL;
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				/* Note that we are adding clients at the end of the list, this is to preserve the
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				   order of clients as they were on the adjacent monitor (relevant when tiled) */
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				if (last)
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					last = last->next = c;
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				else
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					last = monclients = c;
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			} else if (scratchvisible == numscratchpads) {
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				c->tags = 0;
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			} else {
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				XSetWindowBorder(dpy, c->win, scheme[SchemeScratchNorm][ColBorder].pixel);
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				c->tags = c->mon->tagset[c->mon->seltags];
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				if (c->isfloating)
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					XRaiseWindow(dpy, c->win);
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			}
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		}
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	}
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	/* Attach moved scratchpad clients on the selected monitor */
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	for (c = monclients; c; c = next) {
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		next = c->next;
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		mon = c->mon;
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		c->mon = selmon;
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		c->tags = selmon->tagset[selmon->seltags];
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		/* Attach scratchpad clients from other monitors at the bottom of the stack */
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		if (selmon->clients) {
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			for (last = selmon->clients; last && last->next; last = last->next);
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			last->next = c;
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		} else
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			selmon->clients = c;
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		c->next = NULL;
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		attachstack(c);
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		/* Center floating scratchpad windows when moved from one monitor to another */
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		if (c->isfloating) {
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			if (c->w > selmon->ww)
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				c->w = selmon->ww - c->bw * 2;
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			if (c->h > selmon->wh)
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				c->h = selmon->wh - c->bw * 2;
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			if (numscratchpads > 1) {
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				c->x = c->mon->wx + (c->x - mon->wx) * ((double)(abs(c->mon->ww - WIDTH(c))) / MAX(abs(mon->ww - WIDTH(c)), 1));
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				c->y = c->mon->wy + (c->y - mon->wy) * ((double)(abs(c->mon->wh - HEIGHT(c))) / MAX(abs(mon->wh - HEIGHT(c)), 1));
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			} else if (c->x < c->mon->mx || c->x > c->mon->mx + c->mon->mw ||
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			           c->y < c->mon->my || c->y > c->mon->my + c->mon->mh)	{
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				c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
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				c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
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			}
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			resizeclient(c, c->x, c->y, c->w, c->h);
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			XRaiseWindow(dpy, c->win);
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		}
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	}
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	if (found) {
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		focus(ISVISIBLE(found) ? found : NULL);
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		arrange(NULL);
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		if (found->isfloating)
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			XRaiseWindow(dpy, found->win);
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	} else {
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		spawnscratch(arg);
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	}
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}
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