The ARRAY_SIZE macro is convenient, yet mostly unused. Switch lots of

code to use it. That makes the code more readable and also less
error-prone.

Abuild tested.

Signed-off-by: Carl-Daniel Hailfinger <c-d.hailfinger.devel.2006@gmx.net>
Acked-by: Peter Stuge <peter@stuge.se>


git-svn-id: svn://svn.coreboot.org/coreboot/trunk@3624 2b7e53f0-3cfb-0310-b3e9-8179ed1497e1
This commit is contained in:
Carl-Daniel Hailfinger
2008-10-01 12:52:52 +00:00
parent dc65196f8f
commit 2ee6779a64
166 changed files with 326 additions and 208 deletions

View File

@@ -29,6 +29,7 @@
#include <cpu/x86/msr.h>
#include <cpu/amd/vr.h>
#include <cpu/amd/geode_post_code.h>
#include <stdlib.h>
#include "chip.h"
#include "cs5536.h"
@@ -93,7 +94,7 @@ struct FLASH_DEVICE FlashInitTable[] = {
{FLASH_TYPE_NONE, 0, 0}, /* CS3, or Flash Device 3 */
};
#define FlashInitTableLen (sizeof(FlashInitTable)/sizeof(FlashInitTable[0]))
#define FlashInitTableLen (ARRAY_SIZE(FlashInitTable))
uint32_t FlashPort[] = {
MDD_LBAR_FLSH0,