libpayload: Rename PDCurses-3.4 to PDCurses
Change-Id: If881ec130833c7e7e62caa3d31e350a531f5bc8e Signed-off-by: Stefan Reinauer <stefan.reinauer@coreboot.org> Reviewed-on: http://review.coreboot.org/12398 Tested-by: build bot (Jenkins) Reviewed-by: Patrick Georgi <pgeorgi@google.com>
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payloads/libpayload/curses/PDCurses/win32/README
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payloads/libpayload/curses/PDCurses/win32/README
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PDCurses for Win32
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==================
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This directory contains PDCurses source code files specific to Win32
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console mode (Win9x/Me/NT/2k/XP/Vista).
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Building
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--------
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. Choose the appropriate makefile for your compiler:
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bccwin32.mak - Borland C++ 4.0.2+
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dmcwin32.mak - Digital Mars
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gccwin32.mak - Cygnus GNU Compiler
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lccwin32.mak - LCC-Win32
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mingwin32.mak - MinGW
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vcwin32.mak - Microsoft Visual C++ 2.0+
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wccwin32.mak - Watcom 10.6+
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. Optionally, you can build in a different directory than the platform
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directory by setting PDCURSES_SRCDIR to point to the directory where
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you unpacked PDCurses, and changing to your target directory:
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set PDCURSES_SRCDIR=c:\pdcurses
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This won't work with the LCC or Digital Mars makefiles, nor will the
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options described below.
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. Build it:
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make -f makefilename
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(For Watcom, use "wmake" instead of "make"; for MSVC, "nmake".) You'll
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get the libraries (pdcurses.lib or .a, depending on your compiler; and
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panel.lib or .a), the demos (*.exe), and a lot of object files. Note
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that the panel library is just a copy of the main library, provided
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for convenience; both panel and curses functions are in the main
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library.
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You can also give the optional parameter "WIDE=Y", to build the
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library with wide-character (Unicode) support:
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make -f mingwin32.mak WIDE=Y
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When built this way, the library is not compatible with Windows 9x,
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unless you also link with the Microsoft Layer for Unicode (not
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tested).
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Another option, "UTF8=Y", makes PDCurses ignore the system locale, and
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treat all narrow-character strings as UTF-8. This option has no effect
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unless WIDE=Y is also set. Use it to get around the poor support for
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UTF-8 in the Win32 console:
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make -f mingwin32.mak WIDE=Y UTF8=Y
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You can also use the optional parameter "DLL=Y" with Visual C++,
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MinGW or Cygwin, to build the library as a DLL:
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nmake -f vcwin32.mak WIDE=Y DLL=Y
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When you build the library as a Windows DLL, you must always define
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PDCURSES_DLL_BUILD when linking against it. (Or, if you only want to
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use the DLL, you could add this definition to your curses.h.)
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Distribution Status
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-------------------
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The files in this directory are released to the Public Domain.
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Acknowledgements
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----------------
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Generic Win32 port was provided by Chris Szurgot <szurgot@itribe.net>
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