FUI: reorganize include files
We've got enough of a handle on this to realize some things: drm_dp_helper.h is by design device and architecture independent i915.h is common to most intel graphics chipsets going back several years i915_reg.h is as well Move these files to src/include/device, and adjust the .c files accordingly. Change-Id: I07512b3695fea0b22949074b467986420783d62a Signed-off-by: Ronald G. Minnich <rminnich@google.com> Signed-off-by: Gabe Black <gabeblack@chromium.org> Reviewed-on: http://review.coreboot.org/3637 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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Stefan Reinauer
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b2893a0169
commit
78c3e33550
@@ -42,7 +42,26 @@
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#include <cpu/x86/mtrr.h>
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#include <cpu/x86/msr.h>
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#include <edid.h>
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#include "i915io.h"
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#include <device/i915.h>
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/* how many bytes do we need for the framebuffer?
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* Well, this gets messy. To get an exact answer, we have
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* to ask the panel, but we'd rather zero the memory
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* and set up the gtt while the panel powers up. So,
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* we take a reasonable guess, secure in the knowledge that the
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* MRC has to overestimate the number of bytes used.
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* 8 MiB is a very safe guess. There may be a better way later, but
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* fact is, the initial framebuffer is only very temporary. And taking
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* a little long is ok; this is done much faster than the AUX
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* channel is ready for IO.
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*/
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#define FRAME_BUFFER_BYTES (8*MiB)
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/* how many 4096-byte pages do we need for the framebuffer?
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* There are hard ways to get this, and easy ways:
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* there are FRAME_BUFFER_BYTES/4096 pages, since pages are 4096
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* on this chip (and in fact every Intel graphics chip we've seen).
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*/
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#define FRAME_BUFFER_PAGES (FRAME_BUFFER_BYTES/(4096))
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static int verbose = 0;
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@@ -139,95 +158,6 @@ static unsigned long globalmicroseconds(void)
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static int i915_init_done = 0;
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/* fill the palette. This runs when the P opcode is hit. */
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static void palette(void)
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{
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int i;
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unsigned long color = 0;
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for(i = 0; i < 256; i++, color += 0x010101){
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io_i915_WRITE32(color, _LGC_PALETTE_A + (i<<2));
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}
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}
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static unsigned long times[4096];
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static int run(int index)
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{
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int i, prev = 0;
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struct iodef *id, *lastidread = 0;
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unsigned long u, t;
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if (index >= niodefs)
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return index;
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/* state machine! */
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for(i = index, id = &iodefs[i]; id->op; i++, id++){
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switch(id->op){
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case M:
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if (verbose & vmsg) printk(BIOS_SPEW, "%ld: %s\n",
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globalmicroseconds(), id->msg);
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break;
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case P:
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palette();
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break;
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case R:
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u = READ32(id->addr);
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if (verbose & vio)
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printk(BIOS_SPEW, "\texpect %08lx\n", id->data);
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/* we're looking for something. */
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if (lastidread->addr == id->addr){
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/* they're going to be polling.
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* just do it 1000 times
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*/
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for(t = 0; t < 1000 && id->data != u; t++){
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u = READ32(id->addr);
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}
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if (verbose & vspin) printk(BIOS_SPEW,
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"%s: # loops %ld got %08lx want %08lx\n",
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regname(id->addr),
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t, u, id->data);
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}
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lastidread = id;
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break;
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case W:
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WRITE32(id->data, id->addr);
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if (id->addr == PCH_PP_CONTROL){
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if (verbose & vio)
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printk(BIOS_SPEW, "PCH_PP_CONTROL\n");
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switch(id->data & 0xf){
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case 8: break;
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case 7: break;
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default: udelay(100000);
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if (verbose & vio)
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printk(BIOS_SPEW, "U %d\n", 100000);
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}
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}
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break;
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case V:
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if (id->count < 8){
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prev = verbose;
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verbose = id->count;
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} else {
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verbose = prev;
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}
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printk(BIOS_SPEW, "Change verbosity to %d\n", verbose);
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break;
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case I:
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printk(BIOS_SPEW, "run: return %d\n", i+1);
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return i+1;
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break;
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default:
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printk(BIOS_SPEW, "BAD TABLE, opcode %d @ %d\n", id->op, i);
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return -1;
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}
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if (id->udelay)
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udelay(id->udelay);
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if (i < ARRAY_SIZE(times))
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times[i] = globalmicroseconds();
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}
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printk(BIOS_SPEW, "run: return %d\n", i);
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return i+1;
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}
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int i915lightup(unsigned int physbase, unsigned int iobase, unsigned int mmio,
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unsigned int gfx);
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