FUI: reorganize include files

We've got enough of a handle on this to realize some things:
drm_dp_helper.h is by design device and architecture independent
i915.h is common to most intel graphics chipsets going back several years
i915_reg.h is as well

Move these files to src/include/device, and adjust the .c files accordingly.

Change-Id: I07512b3695fea0b22949074b467986420783d62a
Signed-off-by: Ronald G. Minnich <rminnich@google.com>
Signed-off-by: Gabe Black <gabeblack@chromium.org>
Reviewed-on: http://review.coreboot.org/3637
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
This commit is contained in:
Ronald G. Minnich
2013-04-24 09:50:56 -07:00
committed by Stefan Reinauer
parent b2893a0169
commit 78c3e33550
8 changed files with 39 additions and 133 deletions

View File

@@ -42,7 +42,26 @@
#include <cpu/x86/mtrr.h>
#include <cpu/x86/msr.h>
#include <edid.h>
#include "i915io.h"
#include <device/i915.h>
/* how many bytes do we need for the framebuffer?
* Well, this gets messy. To get an exact answer, we have
* to ask the panel, but we'd rather zero the memory
* and set up the gtt while the panel powers up. So,
* we take a reasonable guess, secure in the knowledge that the
* MRC has to overestimate the number of bytes used.
* 8 MiB is a very safe guess. There may be a better way later, but
* fact is, the initial framebuffer is only very temporary. And taking
* a little long is ok; this is done much faster than the AUX
* channel is ready for IO.
*/
#define FRAME_BUFFER_BYTES (8*MiB)
/* how many 4096-byte pages do we need for the framebuffer?
* There are hard ways to get this, and easy ways:
* there are FRAME_BUFFER_BYTES/4096 pages, since pages are 4096
* on this chip (and in fact every Intel graphics chip we've seen).
*/
#define FRAME_BUFFER_PAGES (FRAME_BUFFER_BYTES/(4096))
static int verbose = 0;
@@ -139,95 +158,6 @@ static unsigned long globalmicroseconds(void)
static int i915_init_done = 0;
/* fill the palette. This runs when the P opcode is hit. */
static void palette(void)
{
int i;
unsigned long color = 0;
for(i = 0; i < 256; i++, color += 0x010101){
io_i915_WRITE32(color, _LGC_PALETTE_A + (i<<2));
}
}
static unsigned long times[4096];
static int run(int index)
{
int i, prev = 0;
struct iodef *id, *lastidread = 0;
unsigned long u, t;
if (index >= niodefs)
return index;
/* state machine! */
for(i = index, id = &iodefs[i]; id->op; i++, id++){
switch(id->op){
case M:
if (verbose & vmsg) printk(BIOS_SPEW, "%ld: %s\n",
globalmicroseconds(), id->msg);
break;
case P:
palette();
break;
case R:
u = READ32(id->addr);
if (verbose & vio)
printk(BIOS_SPEW, "\texpect %08lx\n", id->data);
/* we're looking for something. */
if (lastidread->addr == id->addr){
/* they're going to be polling.
* just do it 1000 times
*/
for(t = 0; t < 1000 && id->data != u; t++){
u = READ32(id->addr);
}
if (verbose & vspin) printk(BIOS_SPEW,
"%s: # loops %ld got %08lx want %08lx\n",
regname(id->addr),
t, u, id->data);
}
lastidread = id;
break;
case W:
WRITE32(id->data, id->addr);
if (id->addr == PCH_PP_CONTROL){
if (verbose & vio)
printk(BIOS_SPEW, "PCH_PP_CONTROL\n");
switch(id->data & 0xf){
case 8: break;
case 7: break;
default: udelay(100000);
if (verbose & vio)
printk(BIOS_SPEW, "U %d\n", 100000);
}
}
break;
case V:
if (id->count < 8){
prev = verbose;
verbose = id->count;
} else {
verbose = prev;
}
printk(BIOS_SPEW, "Change verbosity to %d\n", verbose);
break;
case I:
printk(BIOS_SPEW, "run: return %d\n", i+1);
return i+1;
break;
default:
printk(BIOS_SPEW, "BAD TABLE, opcode %d @ %d\n", id->op, i);
return -1;
}
if (id->udelay)
udelay(id->udelay);
if (i < ARRAY_SIZE(times))
times[i] = globalmicroseconds();
}
printk(BIOS_SPEW, "run: return %d\n", i);
return i+1;
}
int i915lightup(unsigned int physbase, unsigned int iobase, unsigned int mmio,
unsigned int gfx);