payloads/external: Add support for coreDOOM payload
coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com> Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Paul Menzel <paulepanter@mailbox.org> Reviewed-by: Martin L Roth <gaumless@tutanota.com>
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Martin L Roth
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@@ -165,6 +165,16 @@ config TINT_SECONDARY_PAYLOAD
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tint can be loaded as a secondary payload under SeaBIOS, GRUB,
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or any other payload that can load additional payloads.
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config COREDOOM_SECONDARY_PAYLOAD
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bool "Load coreDOOM as a secondary payload"
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default n
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depends on ARCH_X86
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help
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coreDOOM can be loaded as a secondary payload under SeaBIOS, GRUB,
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or any other payload that can load additional payloads. Requires a
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linear framebuffer. If built as a secondary payload for SeaBIOS, the
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generated VGA BIOS option rom is also required.
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source "payloads/external/*/Kconfig.secondary"
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endmenu # "Secondary Payloads"
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