payloads/external: Add support for coreDOOM payload
coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com> Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Paul Menzel <paulepanter@mailbox.org> Reviewed-by: Martin L Roth <gaumless@tutanota.com>
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payloads/external/coreDOOM/Kconfig.secondary
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payloads/external/coreDOOM/Kconfig.secondary
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if COREDOOM_SECONDARY_PAYLOAD
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config COREDOOM_WAD_FILE
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string "DOOM WAD file"
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depends on COREDOOM_SECONDARY_PAYLOAD
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default "doom.wad"
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help
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Add a WAD file to be loaded by coreDOOM.
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A WAD file contains all the game data for the Doom-engine, and
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is required to play the game.
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A list of the WAD files included in the official games can be
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found here: https://doomwiki.org/wiki/IWAD
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These WADs can be extracted from copies of the game that you
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own, and the shareware WADs may be freely downloaded from the
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internet.
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For a completely free (as in freedom) experience, the Freedoom
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project (https://freedoom.github.io) provides original game
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content under the BSD license. Other WADs not mentioned here are
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also available and may be found from various sources such as
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the internet and copies of other games using the Doom engine.
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endif
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