Don't use 64-bit constant 0x100000000 in linker scripts
The constant value 0x100000000 is used in linker scripts to calculate offsets from the end of 32-bit-addressed memory. There is nothing wrong with it, but 32-bit versions of ld do the calculation wrong. Change-Id: I4e27c6fd0c864b4d98f686588bf78c7aa48bcba8 Signed-off-by: Nico Huber <nico.huber@secunet.com> Reviewed-on: http://review.coreboot.org/1129 Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org> Tested-by: build bot (Jenkins)
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committed by
Patrick Georgi
parent
1454685327
commit
904a0ec9d0
@@ -1,5 +1,5 @@
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SECTIONS {
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. = (0x100000000 - CONFIG_ID_SECTION_OFFSET) - (__id_end - __id_start);
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. = (0xffffffff - CONFIG_ID_SECTION_OFFSET) - (__id_end - __id_start) + 1;
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.id (.): {
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*(.id)
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}
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