assets: abstract away the firmware assets used for booting

As there can be more than one source of firmware assets this
patch generalizes the notion of locating a particular asset.
struct asset is added along with some helper functions for
working on assets as a first class citizen.

Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9
Signed-off-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: http://review.coreboot.org/10264
Reviewed-by: Patrick Georgi <pgeorgi@google.com>
Tested-by: build bot (Jenkins)
This commit is contained in:
Aaron Durbin
2015-05-20 12:08:55 -05:00
committed by Patrick Georgi
parent 6a452eff90
commit ac12c66cf9
14 changed files with 272 additions and 155 deletions

View File

@@ -45,10 +45,7 @@ void __attribute__((weak)) *soc_get_bl31_plat_params(bl31_params_t *params)
void arm_tf_run_bl31(u64 payload_entry, u64 payload_arg0, u64 payload_spsr)
{
struct prog bl31 = {
.type = PROG_BL31,
.name = CONFIG_CBFS_PREFIX"/bl31",
};
struct prog bl31 = PROG_INIT(ASSET_BL31, CONFIG_CBFS_PREFIX"/bl31");
void (*bl31_entry)(bl31_params_t *params, void *plat_params) = NULL;
if (prog_locate(&bl31))