assets: abstract away the firmware assets used for booting

As there can be more than one source of firmware assets this
patch generalizes the notion of locating a particular asset.
struct asset is added along with some helper functions for
working on assets as a first class citizen.

Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9
Signed-off-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: http://review.coreboot.org/10264
Reviewed-by: Patrick Georgi <pgeorgi@google.com>
Tested-by: build bot (Jenkins)
This commit is contained in:
Aaron Durbin
2015-05-20 12:08:55 -05:00
committed by Patrick Georgi
parent 6a452eff90
commit ac12c66cf9
14 changed files with 272 additions and 155 deletions

View File

@@ -125,7 +125,7 @@ static void jmp_payload(void *entry, unsigned long buffer, unsigned long size)
static void try_payload(struct prog *prog)
{
if (prog->type == PROG_PAYLOAD) {
if (prog_type(prog) == ASSET_PAYLOAD) {
if (IS_ENABLED(CONFIG_RELOCATABLE_RAMSTAGE))
jmp_payload_no_bounce_buffer(prog_entry(prog));
else