assets: abstract away the firmware assets used for booting
As there can be more than one source of firmware assets this patch generalizes the notion of locating a particular asset. struct asset is added along with some helper functions for working on assets as a first class citizen. Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9 Signed-off-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/10264 Reviewed-by: Patrick Georgi <pgeorgi@google.com> Tested-by: build bot (Jenkins)
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Patrick Georgi
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91
src/include/assets.h
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91
src/include/assets.h
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@ -0,0 +1,91 @@
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/*
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* This file is part of the coreboot project.
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*
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* Copyright 2015 Google Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc.
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*/
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#ifndef ASSETS_H
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#define ASSETS_H
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#include <region.h>
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/* An asset represents data used to boot the system. It can be found within
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* CBFS or some other mechanism. While CBFS can be a source of an asset, note
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* that using the asset API implies querying of other sources. */
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enum asset_type {
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ASSET_UNKNOWN,
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ASSET_VERSTAGE,
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ASSET_ROMSTAGE,
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ASSET_RAMSTAGE,
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ASSET_REFCODE,
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ASSET_PAYLOAD,
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ASSET_BL31,
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};
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struct asset {
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enum asset_type type;
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const char *name;
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struct region_device rdev;
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};
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static inline const char *asset_name(const struct asset *asset)
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{
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return asset->name;
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}
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static inline enum asset_type asset_type(const struct asset *asset)
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{
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return asset->type;
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}
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static struct region_device *asset_rdev(struct asset *asset)
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{
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return &asset->rdev;
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}
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static inline size_t asset_size(const struct asset *asset)
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{
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return region_device_sz(&asset->rdev);
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}
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/* Returns NULL on error. */
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static inline void *asset_mmap(const struct asset *asset)
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{
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return rdev_mmap_full(&asset->rdev);
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}
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#define ASSET_INIT(type_, name_) \
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{ \
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.type = (type_), \
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.name = (name_), \
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}
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/* Locate the asset as described by the parameter. It will query all known
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* asset providers. Returns 0 on success. < 0 on error. */
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int asset_locate(struct asset *asset);
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struct asset_provider {
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const char *name;
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/* Determines if the provider is the active one. If so returns 1 else 0
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* or < 0 on error. */
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int (*is_active)(struct asset *asset);
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/* Returns < 0 on error or 0 on success. This function locates
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* the rdev representing the file data associated with the passed in
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* prog. */
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int (*locate)(struct asset *asset);
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};
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#endif /* ASSETS_H */
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@ -22,7 +22,7 @@
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#include <stdint.h>
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#include <stddef.h>
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#include <region.h>
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#include <assets.h>
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enum {
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/* Last segment of program. Can be used to take different actions for
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@ -34,40 +34,49 @@ enum {
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* set on the last segment loaded. */
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void arch_segment_loaded(uintptr_t start, size_t size, int flags);
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enum prog_type {
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PROG_VERSTAGE,
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PROG_ROMSTAGE,
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PROG_RAMSTAGE,
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PROG_REFCODE,
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PROG_PAYLOAD,
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PROG_BL31,
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};
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/* Representation of a program. */
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struct prog {
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enum prog_type type;
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const char *name;
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/* Source of program content to load. After loading program it
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* represents the memory region of the stages and payload. For
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* architectures that use a bounce buffer then it would represent
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* the bounce buffer. */
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struct region_device rdev;
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/* The region_device within the asset is the source of program content
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* to load. After loading program it represents the memory region of
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* the stages and payload. For architectures that use a bounce buffer
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* then it would represent the bounce buffer. */
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struct asset asset;
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/* Entry to program with optional argument. It's up to the architecture
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* to decide if argument is passed. */
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void (*entry)(void *);
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void *arg;
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};
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#define PROG_INIT(type_, name_) \
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{ \
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.asset = ASSET_INIT(type_, name_), \
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}
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static inline const char *prog_name(const struct prog *prog)
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{
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return asset_name(&prog->asset);
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}
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static inline enum asset_type prog_type(const struct prog *prog)
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{
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return asset_type(&prog->asset);
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}
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static inline struct region_device *prog_rdev(struct prog *prog)
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{
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return asset_rdev(&prog->asset);
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}
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/* Only valid for loaded programs. */
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static inline size_t prog_size(const struct prog *prog)
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{
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return region_device_sz(&prog->rdev);
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return asset_size(&prog->asset);
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}
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/* Only valid for loaded programs. */
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static inline void *prog_start(const struct prog *prog)
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{
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return rdev_mmap_full(&prog->rdev);
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return asset_mmap(&prog->asset);
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}
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static inline void *prog_entry(const struct prog *prog)
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@ -86,7 +95,7 @@ extern const struct mem_region_device addrspace_32bit;
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static inline void prog_memory_init(struct prog *prog, uintptr_t ptr,
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size_t size)
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{
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rdev_chain(&prog->rdev, &addrspace_32bit.rdev, ptr, size);
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rdev_chain(&prog->asset.rdev, &addrspace_32bit.rdev, ptr, size);
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}
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static inline void prog_set_area(struct prog *prog, void *start, size_t size)
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@ -101,7 +110,11 @@ static inline void prog_set_entry(struct prog *prog, void *e, void *arg)
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}
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/* Locate the identified program to run. Return 0 on success. < 0 on error. */
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int prog_locate(struct prog *prog);
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static inline int prog_locate(struct prog *prog)
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{
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return asset_locate(&prog->asset);
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}
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/* Run the program described by prog. */
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void prog_run(struct prog *prog);
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/* Per architecture implementation running a program. */
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