assets: abstract away the firmware assets used for booting

As there can be more than one source of firmware assets this
patch generalizes the notion of locating a particular asset.
struct asset is added along with some helper functions for
working on assets as a first class citizen.

Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9
Signed-off-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: http://review.coreboot.org/10264
Reviewed-by: Patrick Georgi <pgeorgi@google.com>
Tested-by: build bot (Jenkins)
This commit is contained in:
Aaron Durbin
2015-05-20 12:08:55 -05:00
committed by Patrick Georgi
parent 6a452eff90
commit ac12c66cf9
14 changed files with 272 additions and 155 deletions

91
src/include/assets.h Normal file
View File

@@ -0,0 +1,91 @@
/*
* This file is part of the coreboot project.
*
* Copyright 2015 Google Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc.
*/
#ifndef ASSETS_H
#define ASSETS_H
#include <region.h>
/* An asset represents data used to boot the system. It can be found within
* CBFS or some other mechanism. While CBFS can be a source of an asset, note
* that using the asset API implies querying of other sources. */
enum asset_type {
ASSET_UNKNOWN,
ASSET_VERSTAGE,
ASSET_ROMSTAGE,
ASSET_RAMSTAGE,
ASSET_REFCODE,
ASSET_PAYLOAD,
ASSET_BL31,
};
struct asset {
enum asset_type type;
const char *name;
struct region_device rdev;
};
static inline const char *asset_name(const struct asset *asset)
{
return asset->name;
}
static inline enum asset_type asset_type(const struct asset *asset)
{
return asset->type;
}
static struct region_device *asset_rdev(struct asset *asset)
{
return &asset->rdev;
}
static inline size_t asset_size(const struct asset *asset)
{
return region_device_sz(&asset->rdev);
}
/* Returns NULL on error. */
static inline void *asset_mmap(const struct asset *asset)
{
return rdev_mmap_full(&asset->rdev);
}
#define ASSET_INIT(type_, name_) \
{ \
.type = (type_), \
.name = (name_), \
}
/* Locate the asset as described by the parameter. It will query all known
* asset providers. Returns 0 on success. < 0 on error. */
int asset_locate(struct asset *asset);
struct asset_provider {
const char *name;
/* Determines if the provider is the active one. If so returns 1 else 0
* or < 0 on error. */
int (*is_active)(struct asset *asset);
/* Returns < 0 on error or 0 on success. This function locates
* the rdev representing the file data associated with the passed in
* prog. */
int (*locate)(struct asset *asset);
};
#endif /* ASSETS_H */