assets: abstract away the firmware assets used for booting
As there can be more than one source of firmware assets this patch generalizes the notion of locating a particular asset. struct asset is added along with some helper functions for working on assets as a first class citizen. Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9 Signed-off-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/10264 Reviewed-by: Patrick Georgi <pgeorgi@google.com> Tested-by: build bot (Jenkins)
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Patrick Georgi
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91
src/include/assets.h
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91
src/include/assets.h
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/*
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* This file is part of the coreboot project.
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*
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* Copyright 2015 Google Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc.
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*/
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#ifndef ASSETS_H
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#define ASSETS_H
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#include <region.h>
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/* An asset represents data used to boot the system. It can be found within
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* CBFS or some other mechanism. While CBFS can be a source of an asset, note
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* that using the asset API implies querying of other sources. */
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enum asset_type {
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ASSET_UNKNOWN,
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ASSET_VERSTAGE,
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ASSET_ROMSTAGE,
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ASSET_RAMSTAGE,
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ASSET_REFCODE,
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ASSET_PAYLOAD,
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ASSET_BL31,
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};
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struct asset {
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enum asset_type type;
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const char *name;
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struct region_device rdev;
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};
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static inline const char *asset_name(const struct asset *asset)
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{
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return asset->name;
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}
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static inline enum asset_type asset_type(const struct asset *asset)
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{
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return asset->type;
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}
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static struct region_device *asset_rdev(struct asset *asset)
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{
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return &asset->rdev;
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}
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static inline size_t asset_size(const struct asset *asset)
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{
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return region_device_sz(&asset->rdev);
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}
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/* Returns NULL on error. */
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static inline void *asset_mmap(const struct asset *asset)
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{
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return rdev_mmap_full(&asset->rdev);
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}
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#define ASSET_INIT(type_, name_) \
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{ \
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.type = (type_), \
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.name = (name_), \
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}
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/* Locate the asset as described by the parameter. It will query all known
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* asset providers. Returns 0 on success. < 0 on error. */
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int asset_locate(struct asset *asset);
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struct asset_provider {
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const char *name;
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/* Determines if the provider is the active one. If so returns 1 else 0
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* or < 0 on error. */
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int (*is_active)(struct asset *asset);
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/* Returns < 0 on error or 0 on success. This function locates
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* the rdev representing the file data associated with the passed in
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* prog. */
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int (*locate)(struct asset *asset);
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};
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#endif /* ASSETS_H */
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